Dire Human
First Post
I'm OK with the risen monster only getting to use at-will abilities; essentially, the Necromancer is trading an encounter power for a few turn's use of a dead enemy's turn. It's much like a conjuration with an attack. I'm just wondering how many turns it should get to act? It could:
- Be alive for 1 turn and die at the end of the Necromancer's next turn.
- Be alive for a set number of turns.
- Be alive (save ends).
- Be alive for a number of turns somehow corresponding to the number of Motes spent.