Saagael
First Post
If any of my players frequent these forums (At World's End campaign), please turn back now or ruin the fun. ;-)
I'm working on creating some pseudo-artifacts for my group and would like a little criticism on how the items look so far. These are meant to be rewards for the players having reached paragon tier and are meant to stay with them the entire campaign. As such, the items' level scales with the player.
I would like to receive feedback in 3 primary areas:
Overall balance - are any of the items exploitable or game-breaking? They're meant to be powerful, and will become less so in upper paragon and epic tier.
Item Balance - does each item seem balanced with the other items? Does one stand out as "uber" while some others seem lackluster?
Uniqueness - if you were a player, would you find these items interesting and dynamic to use. The items should help define the character and their goals/beliefs and I want them to be distinct.
You can see stat blocks for all the items here (it's a big picture, so please be patient if it has to load). Thank you.
I'm working on creating some pseudo-artifacts for my group and would like a little criticism on how the items look so far. These are meant to be rewards for the players having reached paragon tier and are meant to stay with them the entire campaign. As such, the items' level scales with the player.
I would like to receive feedback in 3 primary areas:
Overall balance - are any of the items exploitable or game-breaking? They're meant to be powerful, and will become less so in upper paragon and epic tier.
Item Balance - does each item seem balanced with the other items? Does one stand out as "uber" while some others seem lackluster?
Uniqueness - if you were a player, would you find these items interesting and dynamic to use. The items should help define the character and their goals/beliefs and I want them to be distinct.
You can see stat blocks for all the items here (it's a big picture, so please be patient if it has to load). Thank you.