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<blockquote data-quote="CapnZapp" data-source="post: 7444528" data-attributes="member: 12731"><p><em>Reserved.</em></p><p></p><p>The plan is to add the best style feats here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Ideas so far:</p><p></p><p>twf - the first and most obvious fix is to combine Defensive Duelist with Dual Wielder. Take one, get the other. </p><p></p><p>Then, is that enough, or do the level 11 TWF fighter need a little something extra still?</p><p></p><p>throwing daggers feat - out of TWF, SnB and GW, the obvious choice is to strive for TWF. Some things are absolute musts: the feat should remove the limitations imposed by loading/ammunition, and probably double your range (maybe reusing the new Sharpshooter language). Further ideas: throwing attacks made at surprised creatures gain advantage? Straight-out allow one extra attack (for free)? (When it comes to throwing heavier stuff, it's probably better to increase the damage die one step instead). Idea: dex attacks get free attack, str attacks get die increase. </p><p></p><p>What about the poor light hammers, overshadowed by daggers (dex) and throwing axes (str)? How about restricting the range increase to d4 weapons?</p><p></p><p>This gives:</p><p>Dagger (throwing star etc): dex, d4, increased range (40/80), free attack <span style="font-size: 9px"><em>(when you take the attack action obvs)</em></span>.</p><p>Light hammer: str, d6, increased range (40/80)</p><p>Hand axe: str, d8, (20/60)</p><p></p><p>Btw, all magic weapons with the throwing property should probably get the Returning magical property, just like in 4E. They suck mightily otherwise.</p><p></p><p>---</p><p></p><p>One-handed strength weapons (axes, hammers etc) - ideally this lifts ALL such weapons (including the longsword). Probably should focus on the style where you fight without a shield (since the sword'n'board got Shield Master). Throw cape over, or dirt into, eyes of foe and stuff like that. Make trip attacks. Maybe even Cleave (without the +1 Str).</p><p></p><p>---</p><p></p><p>One-handed dexterity weapons (spears*). Again, ideally with this feat rapiers get a boost, but spears (etc) get a <em>bigger</em> boost, so with the feat you can become Brad Pitt from the Troja movie. Probably things like Thrust (gain reach) and Riposte (counterattack). Maybe include Quarterstaff here.</p><p>*) I am well aware Spears aren't finesse. That doesn't stop me from making a feat that allows you to use dex with spears. (I believe fighting with a spear should be fundamentally different than a warhammer, since spears are thrust like rapiers and not swung)</p><p></p><p>Just for funsies, allow the Trident for either feats. It sucks mightily today, but was a cool gladiatorial weapon that D&D sure could make cool again. (Overall rule: cool > realism. Besides, for the untrained combatant without the feat, realism still reigns)</p><p></p><p>Note - the split betwen str/dex is a good one, since any given character will choose one and never switch to the other (in stark contrast to the useless UA idea of a "hammer feat" and a "spear feat".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7444528, member: 12731"] [I]Reserved.[/I] The plan is to add the best style feats here :) Ideas so far: twf - the first and most obvious fix is to combine Defensive Duelist with Dual Wielder. Take one, get the other. Then, is that enough, or do the level 11 TWF fighter need a little something extra still? throwing daggers feat - out of TWF, SnB and GW, the obvious choice is to strive for TWF. Some things are absolute musts: the feat should remove the limitations imposed by loading/ammunition, and probably double your range (maybe reusing the new Sharpshooter language). Further ideas: throwing attacks made at surprised creatures gain advantage? Straight-out allow one extra attack (for free)? (When it comes to throwing heavier stuff, it's probably better to increase the damage die one step instead). Idea: dex attacks get free attack, str attacks get die increase. What about the poor light hammers, overshadowed by daggers (dex) and throwing axes (str)? How about restricting the range increase to d4 weapons? This gives: Dagger (throwing star etc): dex, d4, increased range (40/80), free attack [SIZE=1][I](when you take the attack action obvs)[/I][/SIZE]. Light hammer: str, d6, increased range (40/80) Hand axe: str, d8, (20/60) Btw, all magic weapons with the throwing property should probably get the Returning magical property, just like in 4E. They suck mightily otherwise. --- One-handed strength weapons (axes, hammers etc) - ideally this lifts ALL such weapons (including the longsword). Probably should focus on the style where you fight without a shield (since the sword'n'board got Shield Master). Throw cape over, or dirt into, eyes of foe and stuff like that. Make trip attacks. Maybe even Cleave (without the +1 Str). --- One-handed dexterity weapons (spears*). Again, ideally with this feat rapiers get a boost, but spears (etc) get a [I]bigger[/I] boost, so with the feat you can become Brad Pitt from the Troja movie. Probably things like Thrust (gain reach) and Riposte (counterattack). Maybe include Quarterstaff here. *) I am well aware Spears aren't finesse. That doesn't stop me from making a feat that allows you to use dex with spears. (I believe fighting with a spear should be fundamentally different than a warhammer, since spears are thrust like rapiers and not swung) Just for funsies, allow the Trident for either feats. It sucks mightily today, but was a cool gladiatorial weapon that D&D sure could make cool again. (Overall rule: cool > realism. Besides, for the untrained combatant without the feat, realism still reigns) Note - the split betwen str/dex is a good one, since any given character will choose one and never switch to the other (in stark contrast to the useless UA idea of a "hammer feat" and a "spear feat". [/QUOTE]
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