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Balancing D&D
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<blockquote data-quote="Oofta" data-source="post: 7444853" data-attributes="member: 6801845"><p>I've given a more detailed explanation in other threads, I just get tired of this same thing on constant spin cycle. </p><p></p><p>If the group is stomping on your encounters, ask them if they enjoy the cakewalk. If they do it's not a problem. If they want more challenge use better tactics, take advantage of the environment (some of my most difficult encounters have been against kobolds and goblins), send enemies in waves and so on.</p><p></p><p>The only time I see an issue with balance is if the players have an issue with one PC dominating the game or making their PC feel pointless. If that happens, discuss it with your group and figure out how to balance things out to everyone's satisfaction. Nerf something, buff others, disallow problematic combos, increase the AC of your enemies. Work it out with the group but also accept that there's probably no such thing as a perfectly balanced version of D&D.</p><p></p><p>The point is that 5E is flexible. IMHO it's pretty easy to balance things out with a couple of very, very minor adjustments; there's no reason for the CapnZapp sledgehammer. I'd give specific examples, but the OP never accepts anything but his own solutions (and he starts a new thread on this topic every few weeks).</p><p></p><p>No game is ever, will ever or can ever be perfect. It's just not nearly as broken as some people imply.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7444853, member: 6801845"] I've given a more detailed explanation in other threads, I just get tired of this same thing on constant spin cycle. If the group is stomping on your encounters, ask them if they enjoy the cakewalk. If they do it's not a problem. If they want more challenge use better tactics, take advantage of the environment (some of my most difficult encounters have been against kobolds and goblins), send enemies in waves and so on. The only time I see an issue with balance is if the players have an issue with one PC dominating the game or making their PC feel pointless. If that happens, discuss it with your group and figure out how to balance things out to everyone's satisfaction. Nerf something, buff others, disallow problematic combos, increase the AC of your enemies. Work it out with the group but also accept that there's probably no such thing as a perfectly balanced version of D&D. The point is that 5E is flexible. IMHO it's pretty easy to balance things out with a couple of very, very minor adjustments; there's no reason for the CapnZapp sledgehammer. I'd give specific examples, but the OP never accepts anything but his own solutions (and he starts a new thread on this topic every few weeks). No game is ever, will ever or can ever be perfect. It's just not nearly as broken as some people imply. [/QUOTE]
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