Bauglir
First Post
Cedric said:Balance is my new favorite word to hate in relation to RPG's. RPG's have existed for over 30 years in their current form without balance.
Original D&D, 1st edition, 2nd edition...etc...none of these had balance.
Do you think the Fellowship of the Ring was balanced? Two immortals, a stout Dwarf, the future king of an elite group of men who shares the blood of the heroes of old, a noble warrior, renowned for his prowess...and 4 hobbits that had never seen a weapon.
Balance is not the key to having fun in an RPG. Balance is not the point of the rules.
The point of the rules is to provide a bit of structure for the game. The point of the game is to exercise your imagination, have fun and create a new world a few hours at a time.
/rant off
On topic? I'll stick with good old dice rolling, thanks. I like the chance and the wonder of what might be created by the next few tosses of the dice...rather than trying to calculate what cookie-cutter character I might stamp out next.
Cedric
And do you think the fellowship would make a good party for a fun game of D&D? I mean the party consisted of 4 high level fighting types, 4 ultra-low-level commoners, and a minor god..
DM: (Rolls dice) Aragorn - you hear a rustling in the trees. Your keen ranger senses warn you that a party of orcs is approaching fast. Legolas you notice this too.
Legolas: I get out my bow and get ready to nail some orcs to trees. I also tell the others what's happening..
Aragorn, Boromir, Gimli: We draw weapons and stand back to back
Gandalf: I draw my sword for some reason (even though I could easily wipe these orcs out with a thought using my godly powers)
Hobbits: We cower behind a rock. Again..
Unless of course you're really into the rock cowering scene I can't see this being much fun for the players stuck playing the hobbits..