I didnt like that NWN was basically a solo game, regardless of how many cohorts they eventually gave you in the expansions. It was a slight difference, but big to me.
Nor I.
We've spent a LOT of time putting a party control interface into NWN. It's been a very difficult task. It's like a kidney transplant: the patient rejects the tissue at every turn.
That said, NWN was conceived of at a time when QII and UT were king. The expectation was that RPGers would take to multiplayer NWN with the DM client and would not be terribly interested in SP games.
About 70% of NWN's players have never even tried multiplayer and don't want to. KotOR was SP and sold better than NWN and won GotY from almost everybody.
BioWare got the message - DragonAge is a party based pause 'n play game game with single hero control in multiplayer. This is the way NWN should always have been.
By the way - to the poster above. NWN can be a gorgeous 3d game. BioWare was contractually bound to deliver a title that would run on a PII400 on a TNT216 card. Aurora is a capable of a LOT more than that. Any doubt on this - have a look at our home page. Even then - NWN is a high res 512x512 game. Dungeon Siege was pure ugly 256.
The villain? The .plt system and TNT216 compatibility. It reduced the color pallette WAY more than Aura was actually designed to do. NWN can look like this if you want it to
click here
The whole news of Atari and BG3 and NWN2 has me partly excited and partly spooked.
In a very real sense, this is good news for gamers. There is precisely ONE Triple A developer developing CRPGs for the PC platform only, and that's BioWare. Due to piracy issues, consoles are simply far more lucrative and MMORPGs have drawn off CRPG devs for piracy reasons as well (though that market is oversaturated by far and a LOT of devs are about to lose their shirts).
But for the same reason, I am very concerned that BG3 and NWN2 may end up being PC/Xbox2 hybrids. This would effect gameplay design *seriously* and would be a move towards substantially dumbing down gameplay.
Lastly, while Atari deserves a lot of blame for Temple of Elemental Evil, Troika does too. Savage Atari by all means - but don't let those devs off the hook please.
What happened with ToEE was this: Troika signed a deal with a hard deadline date. It was a contractual nightmare to sign - they should NEVER have done it but they did anyways. They didn't make ship date (small surprise - no game dev does) .
Atari refused to budge on delivery date and refused to make any more milestone payments. Troika turned over the code unfinished and Atari released it.
Shame on them both.
It was a steaming pile of crap. The writing was
terrible. The bugs were
legion.
The much delayed patch fixed a lot of the bugs, but the writing was STILL crap.
Atari deserves a lot of blame for ToEE, but never has a developer got off the hook as easily as has Troika with ToEE. I won't buy another one of their games. There is a price to be paid for poor game design - and by any measurement, they had a poor design.