Caecafortuna
First Post
Same thing happened when I ran a playtest.
Wouldn't it make sense to make the party come to a consensus on a course of action before having them roll initiative?
Same thing happened when I ran a playtest.
It's "sblock."I'm not entirely sure how to make the 'spoiler' block here
This was my initial position as well, but the fact that I'd been thrown to my intended death into a gladiatorial arena by them in Shackles of Blood -- despite being both a human and a legal authority myself -- made turning on them a pretty easy decision to make.My Lord's Alliance LE character sided with the Plumes right off the bat, because a) they were the legal authority, despite being jerks,
It can also come down to faction information and how the dm dishes that out
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The Lords Alliance Faction mission pretty much calls out that the Red Plumes in the area if you encounter anything may be involved in illicit activity. I had 3 LA on my table. They knew the Red Plumes were up to no good and had all played previous in Shackles. Even the Zhentarim player knew that a Zhent had been enslaved. When 4/7 of your party know what happened to them possibly weeks earlier, then there is no decision to make
Caecafortuna: Discussions before battle are all well and good, but essentially you head over a hill or round a corner and come across the battle ambush already happening. Very few groups do I know have a thought provoking discussion at this point on how to handle things. Usually it comes down to 'Those guys tried to feed me to some Halfling Gladiators.. lets kill em' to ' Lets help out the Bandits!'.
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