Deset Gled said:I've always felt that one of the weakest things about D+D is that it entirely removes the "travel" part of the fantasy world.
Piratecat said:Yep. Me too.
It's worth pointing out that there are very few people who have played in a convention game I've run where I finished the session and thought "Man, I'd join his campaign in a heartbeat." Zarathustran is one of them. I think #4 is one of the reasons why.
Zaruthustran said:...
Ogrork, you bring up a good point and the setting is actually one of the other reasons behind this change. On of the themes of the Savage Tide adventure path is isolation. It's you and your party in a tiny enclave of civilization on the edge of the Isle of Dread. Being able to pop back to Greyhawk City for afternoon tea kind of kills the mood...
Elethiomel said:However, I'd like to make one comment to those who have been saying that teleportation ruins the fantasy world - read the Dragaera books by Stephen Brust (start either with Taltos or with Jhereg, depending on whether you want to start with the in-world chronologically first book or the book first published, respectively) to see a fully functioning, interesting fantasy world where teleportation is commonplace.