GMMichael
Guide of Modos
I'd refer to it as "slowing the game down." But since I want my players to be able to do cool things...a technique referred to as bargaining with the players
I know, examples. Still, these are the moments when you need to enforce RAW, because they require a player to ask "what would my character choose?"
- I have this really cool stunt I want to pull, but I don't have quite enough movement to pull it off.
- We set up this elaborate maneuver that culminates with the cleric casting a certain spell at a certain time, but the rogue's about to die. The cleric wants to utter a desperate plea to her god and try to break the "can't cast a spell except a cantrip in the same round you cast a spell with a bonus action" rule.
These are good candidates for a difficulty (class) hierarchy. Want to chuck yourself in front of a fireball? That's difficulty 20. Have at it. Want to shoulder-check the death knight? Difficulty 12. Piece of cake - roll. Electrocute the nightmare? Difficulty 30. Frickin' impossible. But go ahead and roll.
- We have a whole crowd of innocent bystanders here. I want to to throw myself at the incoming Fireball "bead" to trigger it early.
- I want to shoulder-check the death knight into the path of the lightning bolt trap we know is about to go off.
- I want to leap off the back of the House Orien lightning rail, jam this metal spike into the nightmare that's flying after us, and then let the chain attached to the spike fall to dangle in the lightning stones that power the rail, electroucting the nightmare.
Let us know if you find for what you were looking, I'd be interested to see how to codify such a thing.