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Barrow of the Forgotten King- NOW WITH PLAYTEST
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<blockquote data-quote="kensanata" data-source="post: 3563474" data-attributes="member: 47845"><p>The combats at the beginning could easily be made as interesting if you throw a quick glance at the map at the start of the encounter and announce how many PCs get to fight; usually one or two only.</p><p></p><p>I feel that single creature encounters are rarely a problem without minis, so I would run them as described.</p><p></p><p>The varags are interesting because of the Spring Attack feat. That means they move in, attack, and move away without provoking an AoO. If your players are ok with it, I'd just describe that in words and rule that your players never get to do a Full Attack. If you don't want to deal with these things, you should probably replace them with hobgoblins and increase their number somewhat.</p><p></p><p>The hobgoblin cleric + his undead minions is interesting if you don't have a cleric that turns or destroys the skeletons. Without skeletons, it's just a cleric and a minotaur zombie, ie something that can be handled without minis. The room has two narrow corridors. A simple handwaving of how many people can fight at the front might be necessary. In my game, the cleric cast fear, half the party ran, and when they recovered, they took the other corridor and appeared at the cleric's back. That was interesting, but would not really have required minis.</p><p></p><p>So basically, with a little common sense, all combats can still be interesting without minis.</p><p></p><p>At first I thought you didn't want that much combat encounters, though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kensanata, post: 3563474, member: 47845"] The combats at the beginning could easily be made as interesting if you throw a quick glance at the map at the start of the encounter and announce how many PCs get to fight; usually one or two only. I feel that single creature encounters are rarely a problem without minis, so I would run them as described. The varags are interesting because of the Spring Attack feat. That means they move in, attack, and move away without provoking an AoO. If your players are ok with it, I'd just describe that in words and rule that your players never get to do a Full Attack. If you don't want to deal with these things, you should probably replace them with hobgoblins and increase their number somewhat. The hobgoblin cleric + his undead minions is interesting if you don't have a cleric that turns or destroys the skeletons. Without skeletons, it's just a cleric and a minotaur zombie, ie something that can be handled without minis. The room has two narrow corridors. A simple handwaving of how many people can fight at the front might be necessary. In my game, the cleric cast fear, half the party ran, and when they recovered, they took the other corridor and appeared at the cleric's back. That was interesting, but would not really have required minis. So basically, with a little common sense, all combats can still be interesting without minis. At first I thought you didn't want that much combat encounters, though. :) [/QUOTE]
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