Elemental Avatar
Alignment: Any Neutral
Hit Die: d4
Class Skills: Concentration, Decipher Script, Diplomacy, Gather Information, Heal, Knowledge (Arcana), Knowledge (History), Knowledge (Nature), Sense Motive, Spellcraft, Survival
Skill Points Per Level : 4 + Int Modifier ( x4 at 1st level )
Code:
[b] Base Fort Ref Will
Level Attack Bonus Save Save Save Special[/b]
1 +0 +0 +0 +2 AC Bonus
2 +1 +0 +0 +3
3 +1 +1 +1 +3
4 +2 +1 +1 +4
5 +2 +1 +1 +4 Resist Energy (All)/5
6 +3 +2 +2 +5
7 +3 +2 +2 +5
8 +4 +2 +2 +6
9 +4 +3 +3 +6
10 +5 +3 +3 +7 Resist Energy (All)/10
11 +5 +3 +3 +7
12 +6/+1 +4 +4 +8
13 +6/+1 +4 +4 +8
14 +7/+2 +4 +4 +9
15 +7/+2 +5 +5 +9 Resist Energy (All)/15
16 +8/+3 +5 +5 +10
17 +8/+3 +5 +5 +10
18 +9/+4 +6 +6 +11
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12 Resist Energy (All)/20
Code:
[b] Spells per Day
Level 0 1 2 3 4 5 6 7 8 9[/b]
1 4 - - - - - - - - -
2 4 1 - - - - - - - -
3 4 2 - - - - - - - -
4 4 2 1 - - - - - - -
5 5 3 2 - - - - - - -
6 5 3 2 1 - - - - - -
7 5 3 3 2 - - - - - -
8 5 4 3 2 1 - - - - -
9 6 4 3 3 2 - - - - -
10 6 4 4 3 2 1 - - - -
11 6 4 4 3 3 2 - - - -
12 6 5 4 4 3 2 1 - - -
13 6 5 4 4 3 3 2 - - -
14 6 5 5 4 4 3 2 1 - -
15 6 5 5 4 4 3 3 2 - -
16 6 6 5 5 4 4 3 2 1 -
17 6 6 5 5 4 4 3 3 2 -
18 6 6 6 5 5 4 4 3 2 1
19 6 6 6 5 5 4 4 3 3 2
20 6 6 6 6 5 5 4 4 3 3
Class Features
Weapon and Armor Proficiency: Elemental Avatars are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with an avatar's arcane gestures, which can cause their spells with somatic components to fail.
AC Bonus: Beginning at 1st level, the Elemental Avatar gains the ability to add their Wisdom bonus to their AC, as long as they are unarmored and unencumbered. This bonus to AC applies even against touch attacks or when the avatar is flat-footed. However, the avatar loses these bonuses when they are immobilized, helpless, when they wear any armor, when they carry a shield, or when they carry a medium or heavy load.
Resist Energy (All): At 5th, 10th, 15th, and 20th level, the Elemental Avatar gains energy resistance to all types of energy equal to their level.
Spellcasting
The Elemental Avatar is a Wisdom based arcane spellcaster. The avatar may cast any of the spells listed on the Elemental Avatar Spell List without preparing ahead of time, the way a wizard or cleric must.
To cast a spell, the avatar must have a Wisdom score equal to at least 10 + the spell level. The difficulty class for a saving throw against an avatar’s spell is 10 + the spell level + the avatar’s Wisdom modifier.
Like other spellcasters, the avatar may cast only a certain number of spells of each spell level per day. This spell allotment is given on the table above. In addition, the avatar receives bonus spells per day if they have a high Wisdom score.
Elemental Avatar Spell List
0 Level
Foundation of Stone, Flare, Electric Jolt, Ray of Frost, Animate Wood, Dancing Lights, Mage Hand, Create Water
1st Level
Stonemantle, Burning Hands, Thunderhead, Winter Chill, Entangle, Produce Flame, Updraft, Fog Cloud
2nd Level
Soften Earth and Stone, Fireburst, Electric Loop, Frost Breath, Earthen Grasp, Animate Fire, Gust of Wind, Animate Water
3rd Level
Energy Spheres, Rainbow Blast, Weather Eye, Mass Resist Energy, Tremor, Fireball, Call Lightning, Sleet Storm
4th Level
Land Womb, Blast of Flame, Arc of Lightning, Ice Storm, Stone Sphere, Wall of Fire, Eye of the Hurricane, Wall of Water
5th Level
Passwall, Inferno, Ball Lightning, Freezing Fog, Wall of Stone, Fire Shield, Cyclonic Blast, Rushing Waters
6th Level
Master Earth, Greater Fireburst, Chain Lightning, Tidal Surge
7th Level
Elemental Body, Storm of Elemental Fury, Control Weather, Energy Immunity
8th Level
Earthquake, Fire Storm, Whirlwind, Maelstrom
9th Level
Undermaster, Meteor Swarm, Stormrage, Tsunami