Maximillian
First Post
Doing the character creation legwork for my first 4e game. One of my players is highly interested in playing an "Artful Dodger" style rogue. High dexterity, high charisma, focused on sneak attacks and moving opponents around the battlefield.
His issue with the build is that he focuses on these stats, but is still ultimately a melee character. In any situation where he makes a melee basic attack, he is still required to use his strength for both attack and damage. At first, I thought this wasn't a big deal--no one really makes basic attacks. However, attacks of opportunity and especially certain warlord powers seem likely to give him a pretty impressive number of extra attacks.
As I see it, the rogue is a Striker. The warlord is going to want to utilize that extra damage potential by allowing the high-damage party members extra attacks. If the rogue were of the "Brutal Scoundrel" inclination, these attacks would be far more useful for him, as melee basic attacks are always strength based. The same is true even if the warlord grants the attack to the paladin, the cleric (and even moreso) to a fighter.
I want to allow the player to operate within his concept, which has a lot to do with tag-team damage dealing with the Warlord, but he's going to be at a significant disadvantage using strength-based attacks. Any thoughts?
His issue with the build is that he focuses on these stats, but is still ultimately a melee character. In any situation where he makes a melee basic attack, he is still required to use his strength for both attack and damage. At first, I thought this wasn't a big deal--no one really makes basic attacks. However, attacks of opportunity and especially certain warlord powers seem likely to give him a pretty impressive number of extra attacks.
As I see it, the rogue is a Striker. The warlord is going to want to utilize that extra damage potential by allowing the high-damage party members extra attacks. If the rogue were of the "Brutal Scoundrel" inclination, these attacks would be far more useful for him, as melee basic attacks are always strength based. The same is true even if the warlord grants the attack to the paladin, the cleric (and even moreso) to a fighter.
I want to allow the player to operate within his concept, which has a lot to do with tag-team damage dealing with the Warlord, but he's going to be at a significant disadvantage using strength-based attacks. Any thoughts?