Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Battle Master/Abjurer: Build Comparison (Please Help)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kalani" data-source="post: 7000091" data-attributes="member: 88085"><p>I didn't list my stats because I am not 100% certain whether to prioritize STR or INT. I was waiting to see what the DPR comparison between the combat options would be before deciding (as the math of the DPR comparisons are unaffected by stats, as an increase in STR would affect each of the combat options identically). </p><p></p><p>Given the fact I will have 3-4 ASIs (after Warcaster/GWM); I was thinking of starting with 16 in both INT/STR; and bumping STR first, followed by Int. I am leaning towards 20 STR and 18-20 INT long-term, although INT can be sacrificed for another feat (eg. resilient dexterity, or maybe polearm mastery in the late game depending on what weapons drop, as this is an AL character). </p><p></p><p>As a spellcaster, this character will prioritize self-buffs over control effects as I see the build occupying the same role as an Eldritch Knight (aka: an off-caster). Given the fact that the build will still be wizard heavy though, the character can always step into the primary caster role as necessary (esp. if the party is lacking a dedicated spellcaster since party composition can vary in DDAL from week to week).</p><p><strong></strong></p><p><strong>Regarding Arcane Ward:</strong> </p><p>In this build I only chose Abjurer so that I could maintain Fighter-equivalent HPs (6+CON/level). Since <strong><em>improved abjuration</em></strong> (13th-15th level) and <em><strong>spell resistance </strong></em>(17th-20th level) come online late in this build, I am not even factoring these abilities into my decision making, as the character fills the same role as an EK (although being a more powerful spellcaster despite this). </p><p></p><p>As such, the handful of bonus HPs that the ward grants (INT) are not factored into my build designs, nor is the additional HP generated by recharging the ward via shield/counterspell (in battle), or ritual-casting <em>alarm</em> (between encounters). I am satisfied that the arcane ward actually makes me more durable than a pure fighter (probably equivalent to a Barbarian), but I am considering anything more than the 6+CON as a freebie.</p></blockquote><p></p>
[QUOTE="kalani, post: 7000091, member: 88085"] I didn't list my stats because I am not 100% certain whether to prioritize STR or INT. I was waiting to see what the DPR comparison between the combat options would be before deciding (as the math of the DPR comparisons are unaffected by stats, as an increase in STR would affect each of the combat options identically). Given the fact I will have 3-4 ASIs (after Warcaster/GWM); I was thinking of starting with 16 in both INT/STR; and bumping STR first, followed by Int. I am leaning towards 20 STR and 18-20 INT long-term, although INT can be sacrificed for another feat (eg. resilient dexterity, or maybe polearm mastery in the late game depending on what weapons drop, as this is an AL character). As a spellcaster, this character will prioritize self-buffs over control effects as I see the build occupying the same role as an Eldritch Knight (aka: an off-caster). Given the fact that the build will still be wizard heavy though, the character can always step into the primary caster role as necessary (esp. if the party is lacking a dedicated spellcaster since party composition can vary in DDAL from week to week). [B] Regarding Arcane Ward:[/B] In this build I only chose Abjurer so that I could maintain Fighter-equivalent HPs (6+CON/level). Since [B][I]improved abjuration[/I][/B] (13th-15th level) and [I][B]spell resistance [/B][/I](17th-20th level) come online late in this build, I am not even factoring these abilities into my decision making, as the character fills the same role as an EK (although being a more powerful spellcaster despite this). As such, the handful of bonus HPs that the ward grants (INT) are not factored into my build designs, nor is the additional HP generated by recharging the ward via shield/counterspell (in battle), or ritual-casting [I]alarm[/I] (between encounters). I am satisfied that the arcane ward actually makes me more durable than a pure fighter (probably equivalent to a Barbarian), but I am considering anything more than the 6+CON as a freebie. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Battle Master/Abjurer: Build Comparison (Please Help)
Top