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<blockquote data-quote="bganon" data-source="post: 6596084" data-attributes="member: 60886"><p>Temp hp last until a <strong>long</strong> rest. So if you're able to Rally the party and short rest immediately afterward, it can be pretty nice. In terms of overall damage prevention this can be a lot bigger than Parry.</p><p></p><p>Riposte vs Parry isn't quite apples to apples since it's guaranteed damage prevention vs a chance of extra damage output, but note that the extra damage can be quite a bit larger than the damage prevention. I tend to value offense much more than defense (due to the way D&D combats tend to work) so I don't favor Parry so much, but it's definitely competitive.</p><p></p><p>Totally agree that Trip and Menacing are near the top of list. Keep in mind Menacing only inflicts fear <em>of you</em>. It doesn't help your allies much - that's what Goading is for. I haven't used Sweeping that much in 5e, but my experience with a similar power in 4e was that the extra little damage to a second target came in useful way more often than I would've thought. If you're holding the line against a whole bunch of mooks, spreading damage out as much as possible can mean the difference between downing 1 foe a round and 2, especially when you factor in casters plinking with their low-damage cantrips. Often that extra d8 is all you need.</p><p></p><p>The only thing I can think of with Lunging is that the wording does stack with reach weapons, so that could be situationally useful.</p></blockquote><p></p>
[QUOTE="bganon, post: 6596084, member: 60886"] Temp hp last until a [b]long[/b] rest. So if you're able to Rally the party and short rest immediately afterward, it can be pretty nice. In terms of overall damage prevention this can be a lot bigger than Parry. Riposte vs Parry isn't quite apples to apples since it's guaranteed damage prevention vs a chance of extra damage output, but note that the extra damage can be quite a bit larger than the damage prevention. I tend to value offense much more than defense (due to the way D&D combats tend to work) so I don't favor Parry so much, but it's definitely competitive. Totally agree that Trip and Menacing are near the top of list. Keep in mind Menacing only inflicts fear [i]of you[/i]. It doesn't help your allies much - that's what Goading is for. I haven't used Sweeping that much in 5e, but my experience with a similar power in 4e was that the extra little damage to a second target came in useful way more often than I would've thought. If you're holding the line against a whole bunch of mooks, spreading damage out as much as possible can mean the difference between downing 1 foe a round and 2, especially when you factor in casters plinking with their low-damage cantrips. Often that extra d8 is all you need. The only thing I can think of with Lunging is that the wording does stack with reach weapons, so that could be situationally useful. [/QUOTE]
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