SpydersWebbing
First Post
I'm currently looking at modifying my Player's books on these three classes. What are the principle flaws of the class?
Aye, the runepriest is pretty decent in its own right for what it does (buffs and damage) but is also very fiddly and the rune feats are absolutely all or nothing endeavors. The runepriest is the least healing of the leaders, but makes up for it with the buffs and damage.
I'm currently playing a 5th level runepriest and I quickly resorted to making little table tents with my assorted buffs on them that I could put up as the battle progressed. One good thing about the terrible rune feats I guess is that it has freed me up to choose a lot of different feats that I might not consider if the class feats were better.
As for the Seeker, can't really say, haven't seen them that much.
The battlemind seemed pretty decent to me when I had one in a group I was DM'ing. I didn't notice a whole lot of problems with it, but also only saw it for a couple of levels before he died.
Seeker - Give them hunter's quarry, call them a striker, and I think they actually would be fine. Trying to make them better controllers is just too much work.