I've been wanting to run a battletech game for a long time, and thanks to some horrid technical problems, I've actually been able to get time to get some stuff written up for it.
The rules are from the battletech system, most specifiically the citytech book, and won't involve personal stats, but the actual mech stats instead. I will be supplementing in rules from Maximum Tech as well, and will be adding some additional sources to the mix once we expand the size of the conflicts to company, batallion, or even regimental strength (or in our case, Trinaries and Galaxies).
For those who don't know what Battletech (or Mechwarrior in its most modern rendition) is, its a Sci-Fi system based alot off of Giant Robot combat (not to say other combat units don't matter though). If you want to know more about the back story, there is lots of information on it floating around online, or you can try and find some of the novels.
You will be playing as Clan Wolf during the invasion of the Inner Sphere. In order to determine your starting positions, as well as to let everyone starting get a feel for the system, every PC will be undertaking a trial of position to determine rank.
Character creation is really simple. I need each starting PC to roll a d6 twice. Afterwards, you will be doing mech creation and design. To do this, go to www.solaris7.com
Go to Downloads and select The Drawing Board. Download version 2.07. This simple program will allow you to construct the mech according to all the rules. Once the mech is completed, I will get you to e-mail me a copy of the save file at tysopern@hotmail.com. If you have a printer, I reccomend printing the mech. it will organize it into a very easy to use character sheet for you. Every 2 people who send me working machines will then be put into trials of position in the in game thread.
For those of you who don't have access to Citytech (I know it kind of an obscure source) the rules are fairly simple and I can post a basic overview of them if it looks like we have alot of people interested who don't have the rules.
The rules are from the battletech system, most specifiically the citytech book, and won't involve personal stats, but the actual mech stats instead. I will be supplementing in rules from Maximum Tech as well, and will be adding some additional sources to the mix once we expand the size of the conflicts to company, batallion, or even regimental strength (or in our case, Trinaries and Galaxies).
For those who don't know what Battletech (or Mechwarrior in its most modern rendition) is, its a Sci-Fi system based alot off of Giant Robot combat (not to say other combat units don't matter though). If you want to know more about the back story, there is lots of information on it floating around online, or you can try and find some of the novels.
You will be playing as Clan Wolf during the invasion of the Inner Sphere. In order to determine your starting positions, as well as to let everyone starting get a feel for the system, every PC will be undertaking a trial of position to determine rank.
Character creation is really simple. I need each starting PC to roll a d6 twice. Afterwards, you will be doing mech creation and design. To do this, go to www.solaris7.com
Go to Downloads and select The Drawing Board. Download version 2.07. This simple program will allow you to construct the mech according to all the rules. Once the mech is completed, I will get you to e-mail me a copy of the save file at tysopern@hotmail.com. If you have a printer, I reccomend printing the mech. it will organize it into a very easy to use character sheet for you. Every 2 people who send me working machines will then be put into trials of position in the in game thread.
For those of you who don't have access to Citytech (I know it kind of an obscure source) the rules are fairly simple and I can post a basic overview of them if it looks like we have alot of people interested who don't have the rules.
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