Zardnaar
Legend
In AD&D with no hivemind we missed the dart specialist exploit. We did find the dagger one and multiple attack goodness and things like weapon grand mastery along with some of the better kits. We also found some spell combos.
In 3.0 without the hivemind I missed a lot of non core builds as I did not buy a lot of 3.0 class books. Also missed wands of CLW independently and how to really abuse the stacking rules via persistent spell and natural spell feat which was not core in 3.0. We did carry over a few 2nd ed combos, found out how good haste was and how to stack spells independently but not to the extent of the 3.0 cleric archer build. Also cheap scrolls using scribe scroll (+haste).
Missed the Spelldancer abuse but spotted spell power via Shadow Adept and Red Wizard without using the net.
In 3.0 without the hivemind I missed a lot of non core builds as I did not buy a lot of 3.0 class books. Also missed wands of CLW independently and how to really abuse the stacking rules via persistent spell and natural spell feat which was not core in 3.0. We did carry over a few 2nd ed combos, found out how good haste was and how to stack spells independently but not to the extent of the 3.0 cleric archer build. Also cheap scrolls using scribe scroll (+haste).
Missed the Spelldancer abuse but spotted spell power via Shadow Adept and Red Wizard without using the net.