I'm finished reading through KotS, and I love it, but I thought I would go hrough each encounter and see whats missing in terms of story. Give everything a little more weight.
So starting with the first encounter, it bugged me a little bit that it is so similar to the A1 Ambush, which happens to be the very next fight the players go through.
So to give it a different flavor, here is my idea (I know it's cliché, but I thought it'd go well with the feel of the story):
As the characters move up the road, they hear a little girl's scream from up ahead. As they approach they see the Kobolds tieing up a small Dwarf girl, and getting ready to put her in a sack.
The reason for this is that Kalarel needs the blood of an innocent as an ingredient of the ritual. He asked Ninaran to aquire it, and she prepared this Kobold trap for the little girl (who is the Smithy's daughter). Ninaran is actually standing nearby, hidden, watching the whole thing.
When the party attacks, Ninaran will watch until only 1 Kobold remains. Then she will join the fight to help the players kill it! .
She figures: "The fight is lost, I might as well earn the trust of these adventurers, since they seem able and I will have to deal with them soon."
When the Kobold is dead she will pretend to be very relieved, claiming she saw the girl leave town but lost her trail earlier, and if it weren't for them it would have been too late!
She will try to earn their trust, and therefore when she is eventually revealed as a spy, it will be a more significant event than it currently is as written in the module.
What do you think? Thoughts/criticism? Improvements?
Any other ideas for other encounters/sections of the adventure?
So starting with the first encounter, it bugged me a little bit that it is so similar to the A1 Ambush, which happens to be the very next fight the players go through.
So to give it a different flavor, here is my idea (I know it's cliché, but I thought it'd go well with the feel of the story):
As the characters move up the road, they hear a little girl's scream from up ahead. As they approach they see the Kobolds tieing up a small Dwarf girl, and getting ready to put her in a sack.
The reason for this is that Kalarel needs the blood of an innocent as an ingredient of the ritual. He asked Ninaran to aquire it, and she prepared this Kobold trap for the little girl (who is the Smithy's daughter). Ninaran is actually standing nearby, hidden, watching the whole thing.
When the party attacks, Ninaran will watch until only 1 Kobold remains. Then she will join the fight to help the players kill it! .
She figures: "The fight is lost, I might as well earn the trust of these adventurers, since they seem able and I will have to deal with them soon."
When the Kobold is dead she will pretend to be very relieved, claiming she saw the girl leave town but lost her trail earlier, and if it weren't for them it would have been too late!
She will try to earn their trust, and therefore when she is eventually revealed as a spy, it will be a more significant event than it currently is as written in the module.
What do you think? Thoughts/criticism? Improvements?
Any other ideas for other encounters/sections of the adventure?