Rhenny
Adventurer
I'll tell you something that really helps to sow diversity and make PCs more interesting, and also help more PCs become more diverse and able to succeed at multiple pillars in different situations....
Roll 4d6 drop lowest for each attribute in turn, keep the results and then decide what PC to make.
If the PC comes out badly, then let the player choose standard array or point buy.
On average, 4d6 drop will yield more powerful PCs, but the randomness makes it really interesting.
In Horde of the Dragon Queen campaign, I'm playing a Human Variant Tempest Cleric that has a higher Dexterity than Wisdom. I rationalized that he was raised by Elves. He took the Defensive duelist feat and fights with shield and rapier. Not optimized, but fun. Actually, we've played 7 sessions, and not once has his Defensive Duelist feat blocked an attack. It's all about the flavor (and hopefully when his proficiency bonus gets to +3, +4, +5, the feat will pay off).
Roll 4d6 drop lowest for each attribute in turn, keep the results and then decide what PC to make.
If the PC comes out badly, then let the player choose standard array or point buy.
On average, 4d6 drop will yield more powerful PCs, but the randomness makes it really interesting.
In Horde of the Dragon Queen campaign, I'm playing a Human Variant Tempest Cleric that has a higher Dexterity than Wisdom. I rationalized that he was raised by Elves. He took the Defensive duelist feat and fights with shield and rapier. Not optimized, but fun. Actually, we've played 7 sessions, and not once has his Defensive Duelist feat blocked an attack. It's all about the flavor (and hopefully when his proficiency bonus gets to +3, +4, +5, the feat will pay off).
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