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Ben Riggs: 'The Golden Age of TTRPGs is Dead'

Author of 'Slaying the Dragon' predicts an end to the current boom.

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Ben Riggs, D&D historian and author of Slaying the Dragon: A Secret History of Dungeons & Dragons has posted an essay widely on social media entitled 'The Golden Age of TTRPGs is Dead'.

Note that Riggs uses the term '6th Edition' in this essay to refer to the 2024 core D&D rulebooks but says that "I am by no means married to the 6E nomenclature. It's just shorter than saying "the new books coming out this year" again and again and again."

We are watching a bright and special time in the TTRPG industry pass away before our eyes.

Around the start of the 2010s, we saw the dawn of a new golden age of tabletop roleplaying games. Since then, huge numbers of new players have found the hobby thanks to Stranger Things and actual plays like Critical Role. These new fans discovered a vibrant and thrumming TTRPG industry. There was the D20 fantasy family of games, dominated by D&D 5E, but rich with other games published under the OGL and the fertile depths of the Old School Renaissance. There were other mainstream publishers with storied brands, such as Call of Cthulhu, Deadlands, and Shadowrun. Lastly, there was a flourishing indie TTRPG scene that revolutionized what a TTRPG was, such as Apocalypse World.

This influx of gamers created a rising tide that lifted all boats. Novice gamers started out playing D&D 5E, yes, but went on to discover other great games. Because of the OGL, countless companies and designers could make money creating for D&D 5E. Because of the increasing number of gamers, even strange, freaky, or weird TTRPG ideas could find an audience. Have you heard of Apollo 47 Technical Manual the RPG?

But recent developments make clear that this radiant golden age is ending, as surely as the steam engine ended the age of sail, or hobbits bearing a ring ended the Third Age of Middle-earth.

The Doom of Our Time Approaches

In the wake of the Open Gaming License scandal of this past winter, a number of companies have successfully launched new TTRPGs intended to move them past the possibility of Wizards of the Coast ever threatening their businesses ever again. Some of the games grossed millions in crowdfunding campaigns. All have been positively reviewed.

Some cite the success of these games, which are intended to replace 5E/OGL content for the companies involved, as signs of the continued health and growth of the TTRPG industry.

They are not.

Rather, they are signs that the industry has peaked, and may be about to enter a decline.

Why?

After the Open Gaming License crisis of 2023, I became pessimistic about the damage the attempt to kill the OGL had done to our hobby. Others told me that the result of the crisis would be the blooming of a thousand flowers. Discouraged from using 5E by Wizards of the Coast’s attempt to kill the OGL, we would all get amazing new TTRPGs.

Maybe every single one of those new TTRPGs is going to be amazing. Maybe every one will be so fun and so captivating that lawns will go unmowed, pets unfed, and diapers unchanged because we are all so busy playing one of those games.

The problem is the TTRPG business is devilishly difficult. Only very rarely does the creation of a phenomenal game actually lead to financial success.

And the death of the OGL and the creation of these games has fundamentally changed the industry in such a way that it will be harder for those companies to make money in the future. A difficult business is about to become more difficult.

Consider the state of the industry a mere eighteen months ago; countless publishers, from MCDM and Kobold Press to Wizards of the Coast, were all making 5E material; it was easy to purchase products from multiple publishers because if you were running 5E, you could use the work of all these companies at your table; this made it easier for companies to share customers.

The new TTRPGs birthed by the OGL crisis are about to make that sort of customer sharing much, much harder. MCDM is publishing a TTRPG where you roll 2D6 to hit. Pathfinder’s 2nd edition remaster has no alignment and changed ability scores. Critical Role has dropped 5E like a dead cockroach and is playtesting its own new fantasy game, Daggerheart, which uses 2D12s, and a horror game named Candela Obscura.

And of course, there is the rising Godzilla that is 6th edition D&D, which scientists say will attack our shores in the spring of 2024. So far, there is no hint of an OGL for whatever that game will be.

The problem is, 5E was not just a game. It was a massive community of players. Countless companies could thrive making products for that community.

These new games are a shattering of that community. Instead of countless companies working to make your 5E game better, they are now asking you to become MCDM, or Darrington Press, or Paizo, or D&D 6E players. We are entering an era of division, faction, and balkanization.

The companies are now asking fans to choose sides. It also means that it is going to become more difficult for them to share customers. How interested will a Pathfinder fan be in an MCDM product? Or 6th edition? History suggests these sorts of barriers depress sales.

All This Has Happened Before

In the 1990s, TSR, the first company to publish Dungeons & Dragons, embarked on publishing setting after setting after setting for the game. By 1997, over a dozen settings were sold by the company. Fans stopped being fans of D&D, and instead became fans of a particular setting, and would only buy products for that setting. In 1997, TSR was near death as setting releases had plummeted from the hundreds of thousands of copies in the 1980s, to a mere 7,152 copies sold for the Birthright campaign setting in its first year of release. D&D was only saved from a terrible fate by Wizards of the Coast and their fat stacks of cash. They purchased TSR in the summer of 1997.

Some might say it is unfair to compare the different settings of the 90s to the different systems of today. Settings and systems are different, after all. And I do agree with the point. Switching systems is a BIGGER ASK than switching settings, therefore this change should have a LARGER IMPACT ON SALES.

And it is all happening again. The TTRPG audience is fracturing at the seams, and it will hurt sales and growth.

To focus only on MCDM, this current BackerKit is likely the most successful campaign the company will ever see. Every campaign after this will struggle to get the same sort of sales numbers as people slowly bleed away to the competition. Paizo will say check out our competing fantasy game. WotC will batter us all with a punishing wave of marketing trying to convince all of us of the newness and hotness of D&D 6th edition. (May it be both new and hot! But I have my doubts…) And fans will bleed away.

Furthermore, what will happen to the YouTube channel that is the foundation of MCDM’s success? Matt Colville is a master communicator and was a major evangelist for D&D in his channel’s heyday. He is passionate, intelligent, and inspiring. If Dungeon Masters could go into the locker room and get a pep talk from their coach in the middle of a game of D&D, that coach would be Matt Colville.

How much time is Colville going to devote to D&D now that it is essentially his competition?

In the past year, he has put out less than 20 videos on his channel. Those videos now range widely in topic, from TV reviews and interviews with language scholars to some D&D content, and a discussion of the creation of his new RPG. Go back five years, and Colville was putting out video after video after video of fantastic advice about running D&D, usually with 5E as the default. He dispensed some of the best advice on TTRPGs I have ever seen.

But it appears his content is fundamentally shifting, and he is asking that his audience go with him somewhere new.

Let’s look at MCDM’s recent efforts from the point of view of Wizards of the Coast. It is all ruin, disaster, and calamity. Master communicator and D&D fanatic Matt Colville has gone from convincing people to try D&D, and explaining how best to play D&D, to instead asking his 439,000 subscribers to stop playing D&D and play his game instead.

Not to mention that Critical Role—a huge reason for the recent surge in popularity of D&D—is likewise stopping their support of D&D, and asking their 2.1 million YouTube subscribers to start playing one of their two new games instead. I will not mention that, lest it further trouble the sleep of the D&D people at Wizards of the Coast… (What if 2.1 million people simply don’t buy 6th edition?)

In summary, all these events are interfering with the developments that created the golden age of TTRPGs. The removal of D&D from Critical Role likely hurts everyone involved. For years, Critical Role’s pitch was “Watch voice actors play D&D!” (A concept even my 80-year-old Aunt Sonja understands.) Now, the pitch is “Watch voice actors play Candela Obscura!”

But what is Candela Obscura? (If asked, Aunt Sonja might guess Candela Obscura was a potpourri scent.) The brand recognition that drove people to Critical Role is gone.

Simultaneously, the splintering of the D&D 5E community will make it harder for new designers to break into the industry, and harder for established companies to attract new customers. Growth in the TTRPG field will slow.

What the Future Might Look Like

And if I’m right, and this is how the golden age of TTRPGs dies, certain things follow naturally from these events. Here are my predictions—Prophecies?—that I may be held accountable for my rashness in writing all this down. I may be wrong, but if I’m right, the following things seem likely to pass:
  • Sixth edition will not do as well as 5th edition. Even more firings will follow. Wizards, which struggled to know what to do with D&D when it was a success (No Honor Among Thieves Starter Set? Really?) will be flummoxed by what to do with it when it is perceived as a failure.
  • No MCDM RPG crowdfunding campaign will ever do better than this initial campaign to fund its TTRPG.
  • Kobold Press’s post-OGL game, Tales of the Valiant, has been criticized for being too similar to 5E. For Kobold Press, I see two futures. Perhaps they will slowly bleed fans in the same way that MCDM will. But if D&D 6th edition is too different, and people really don’t want to move on from 5E, Kobold has positioned themselves to be the next Paizo, and Tales of the Valiant, the next Pathfinder.
  • The frequency of million-dollar TTRPG Kickstarters will decrease.
  • Attendance at major gaming conventions will plateau.
  • TTRPGs will become less interesting. Less exciting. Less creative. And despite all the new systems, it will also grow less diverse as it becomes even harder to make money in a TTRPG community broken into factions.
And so a golden age ends sputters out.

Unless something truly dramatic and game-changing hits the industry.

What could change this grim future? I suppose a group of publishers coalescing around a single system might change matters.

Or something truly inconceivable, something like giving 6th edition D&D an OGL, or putting the rules in the Creative Commons.

And after last month’s blood sacrifices upon the altar of profitability, who is even left at Wizards with the power and experience to advocate for such a thing?

It has been a grand era to be a gamer, one which we have been fortunate to live through.


There are a few inaccuracies in the essay--Critical Role does still play D&D, for example.

Numerous industry professionals have also posted thoughts in response, some agreeing and others disagreeing--you can see their comments on the original Facebook post, which is publicly viewable.

Mike Mearls, who was laid off from WotC a few weeks ago responded "WRONG! The age of fixating on one company and its decisions is dead. Now the audience is in the driver's seat. Let us hope they hit the gas."

Shannon Appelcline, of Designers & Dragons fame, said that he thought "the reports of the OGL's death are greatly exaggerated." He went on to say that fandom has kept WotC "from destroying the Golden Age".

Keith Strohm, D&D brand manager in the early 2000s, and later COO of Paizo, commented that it was "an exceptionally astute analysis" and that it was like "watching history repeat itself". He talked about the intent of the OGL and ended by saying "I don't want to be a prophet of doom, so I'm rooting for all of these companies, many of whom are either founded by or employ my friends and colleagues. However, I wouldn't launch a new system in this current environment."

Marvel Multiverse RPG designer Matt Forbeck said that "It might herald the end of a golden age of D&D, but other games may yet thrive".

Industry veteran Owen KC Stephens remarked "This is a well-considered, well-reasoned analysis. I disagree with almost all of it."

James Lowder, who directed various lines for TSR in the 80s and 90s, feels that "It's a Second Golden Age for game design and variety." He commented on WotC's possible plans for a digital-first edition of D&D--"If Hasbro/WotC tries to make the new edition a subscription-based, highly monetized walled garden, with radically increased direct-to-consumer sales, they will likely blight the market and the hobby--this is likely to happen whether they succeed or fail. This kind of move will roll back the overall audience for everyone and could well remove RPGs from many stores that rely on D&D sales in order to justify devoting the shelf space to RPGs."
 

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UngainlyTitan

Legend
Supporter
A bit late to the party, but I have some random observations I wanted to get down before I started reading the thread.

I think that MCDM and Matt Colville would have brought out a new game, OGL or no OGL. I was thinking that in some of the later videos I caught before the OGL issue, Matt was getting bored of doing D&D videos. He had said what he wanted and he is a game designer. He wanted to try his hand. I think that the OGL bumped up his schedule but we would have seen that game anyway.
I think it is possible that the D&D playerbase is large enough for a large pool of players to slide off and not affect WoTC's bottom line overly much. I am guessing, so I could be wrong.

10, 20 years ago, I would have agreed with Ben Riggs, that the appearance of a bunch of fantasy heartbreakers would have fragmented the playerbase and lead to a decline in overall numbers. I am not sure that this is still the case. VTT's and associated technology is making, keeping a group together much easier and this is getting easier all the time.

I also think he is misreading the WoTC situation. If the edition revision and support materials is not making the ROI that WotC expect then of course there will be more layoffs but I think that a roll back on the rules or a 5e reset is unlikely. Instead, we will see a consolidation like the beginning of 5e. The rate of releases will slow down until the expected ROI is reached. I think that this will work because, I believe, that the rules revisions are minor enough that the new support material (adventures and setting material) will still work for those people still using the 2014 rule and once this is obvious one will see a steady conversion to the updated rules over time.
On the other hand I expect that WoTC will continue to create and expand the merch/media side of D&D as a profit center.

I think that Kobold Press are playing it safe but it is smart to do so and they are doing it in a smart way.

I think that Critical Role's primary strength is that they are a bunch of actors with enough charisma to make watching a live ttrpg game fun. I do not expect this to change significantly.
 
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FitzTheRuke

Legend
the rising tide has to be the number of TTRPG players for this analogy to make sense. What makes the tide rise is the influx of new players, so the contribution to the tide is how many new players the specific TTRPG attracts.
Being a YouTube personality, I think much like CR, you'll see MC bring in some new players to the hobby. I always find it frustrating that people in general like to look so much to "the big cause" (of any success) that they treat the largest cause like it's the only cause. People like things simple. I don't think anything IS.

If we agree on this, then D&D is by far the largest entity to attract new players, and MCDM will be a drop in the ocean of that tide.
Sure, but it's part of the "swell". As is every other game that is ever a player's first. Heck, I myself first played AD&D1e, but it didn't get me into TTRPGS. I played it once. Then I played TMNT, Rifts, Twilight2000. I only got into D&D when 2e came out, and I bought the PHB on the first day it came out. After that, it was mostly D&D, but other games as well.

I think A LOT of players easily work that way. It doesn't really matter if they start with Candela Obscura after watching CR play it - they could easily switch to "6e" (ugh) later. Any entry, IMO, is a good entry.

it is always good to have an ‘enemy’ to rally around from a marketing perspective. I do not really see any Pepsi to D&D’s Coke in the TTRPG market however, and I am not sure how well this would translate into TTRPG sales anyway. You are not consuming your PHB after all ;)
Sure. My only point was that you don't have to UTTERLY CRUSH the competition to be successful. The INDUSTRY is successful (and could have its "tide" rise) with several successful games. D&D could still happily (and very successfully) "float" at the top.

which as far as the tide (bringing in new players) is concerned is probably next to nothing.
MCDM can bring in "next to nothing" and CR can bring in "next to nothing" and Pathfinder can bring in "next to nothing" (when compared to D&D) but as long as they are collectively bringing players in, D&D will most likely eventually benefit. I have quite a large number of customers who started playing with PF1 during 4e that now play 5e, for example.

Again, I don't think Riggs's premise that D&D will probably have a slump in the near future is wrong. I think his reasons are wrong. Way wrong.
 

FitzTheRuke

Legend
A bit late to the party, but I have some random observations I wanted to get down before I started reading the thread.

I think that MCDM and Matt Colville would have brought out a new game, OGL or no OGL. I was thinking that in some of the later videos I caught before the OGL issue, Matt was getting bored of doing D&D videos. He had said what he wanted and he is a game designer. He wanted to try his hand. I think that the OGL bumped up his schedule but we would have seen that game anyway.
I think it is possible that the D&D playerbase is large enough for a large pool of players to slide off and not affect SoTC's bottom line overly much. I am guessing, so I could be wrong.

10, 20 years ago, I would have agreed with Ben Riggs, that the appearance of a bunch of fantasy heartbreakers would have fragmented the playerbase and lead to a decline in overall numbers. I am not sure that this is still the case. VTT's and associated technology is making, keeping a group together much easier and this is getting easier all the time.

I also think he is misreading the WoTC situation. If the edition revision and support materials is not making the ROI that WotC expect then of course there will be more layoffs but I think that a roll back on the rules or a 5e reset is unlikely. Instead, we will see a consolidation like the beginning of 5e. The rate of releases will slow down until the expected ROI is reached. I think that this will work because, I believe, that the rules revisions are minor enough that the new support material (adventures and setting material) will still work for those people still using the 2014 rule and once this is obvious one will see a steady conversion to the updated rules over time.
On the other hand I expect that WoTC will continue to create and expand the merch/media side of D&D as a profit center.

I think that Kobold Press are playing it safe but it is smart to do so and they are doing it in a smart way.

I think that Critical Role's primary strength is that they are a bunch of actors with enough charisma to make watching a live ttrpg game fun. I do not expect this to change significantly.
Solid take.
 

Umbran

Mod Squad
Staff member
Supporter
Yeah, a rising tide lifts all boats, but MCDM RPG is part of the rising tide, not a sign of it ebbing, IMO.

the rising tide has to be the number of TTRPG players for this analogy to make sense.

Not quite. The way the "rising tide lifts all boats" analogy is typically used, the point is pure economics - the boats are companies, and the rising tide is engagement of people who spend $$$ in the market.

There are two basic ways to get more money spent in the market - get new people into the market, or increase economic engagement from those who are already there.

There's strong anecdotal evidence that 5e brought in a lot of people who were new, or brought back many who had effectively left the market. We wouldn't expect the 2024 edition to do that - but it is very likely to increase waning economic engagement (in the medium term) by presenting us with new products we are going to want to buy.
 

MGibster

Legend
It might be better to say that prophecy is a lot like science-fiction. It is generally based in commentary about the time contemporaneous to the writer. Thing X will happen in the future because of the status of the world today. Often there's a layer of metaphor, but the imagery of the prophecy is something the audience has a handle on.
As an undergraduate, I took a course of Christian eschatology and you're right on the nose. Depending on when you were talking, Revelations might mention the Romans, the Muslims, Protestants, the Soviet Union, or whatever other contemporary problems interpreters had at the time.
 

zedturtle

Jacob Rodgers
Not quite. The way the "rising tide lifts all boats" analogy is typically used, the point is pure economics - the boats are companies, and the rising tide is engagement of people who spend $$$ in the market.

There are two basic ways to get more money spent in the market - get new people into the market, or increase economic engagement from those who are already there.

There's strong anecdotal evidence that 5e brought in a lot of people who were new, or brought back many who had effectively left the market. We wouldn't expect the 2024 edition to do that - but it is very likely to increase waning economic engagement (in the medium term) by presenting us with new products we are going to want to buy.

That seems reasonable, for the general market; no matter what happens here, other sites, social media, and even YouTube, the average customer is going to buy the 2024 D&D product because they see in a store or advertised on somewhere.

But if the folks who buy once and seldom again are the only ones buying, because the engaged folks are committing to Daggerheart, MCDM, Tales of the Valiant, Pathfinder 2 Remaster, and/or many smaller projects, then Hasbro will see an effect. The Long Tail is real, but only if you have the fans onboard.

I imagine we will see a greater diversity in the field in the next few years, but there will be a sizable D&D player base, but whether that is in any way comparable to the growth of 5e after the OGL was released*, we will have to wait and see.

— • — • — • —

* This was the most egregious part of Riggs' essay. It took 2 years for the SRD 5.0 to release and a few more months to get SRD 5.1. To complain about not have a new SRD now or even on release day is fallacious in the worst way.
 

mamba

Legend
So, mamba, you're incorrect, but that's because Aldarc isn't as clear as he could have been.
not going to continue down this path too far... To me a text can only be prophetic if its goal is to predict something about the future. If its goal is to influence the people today, even if it means making up stuff about the near future, with no interest in its accuracy, then it is not prophecy.

Also, if your target audience does not understand your references, you failed at your mission. So while biblical prophecies frequently look ‘weird’ to us today, people at the time knew what was being referenced in those ‘visions’ or metaphors, we just lost that context over time. For us today it is the apocalypse whereas at the time that was a popular story form, like a thriller is today…

There also is a reason why we can date when specific prophecies were created pretty accurately, if they really were about predicting the future rather than agendas, we would have a harder time with that. That is about as far as I will drag the Bible into this ;)

In that sense, prophetic works are often not all that different from infotainment news punditry of today.
agreed, and no one considers those prophecy
 

mamba

Legend
I think that MCDM and Matt Colville would have brought out a new game, OGL or no OGL. I was thinking that in some of the later videos I caught before the OGL issue, Matt was getting bored of doing D&D videos. He had said what he wanted and he is a game designer. He wanted to try his hand. I think that the OGL bumped up his schedule but we would have seen that game anyway.
he pretty much said as much in some of his videos, no need to guess ;)

I do however believe he would have not jumped ship from D&D altogether, if not for the OGL crisis
 

Umbran

Mod Squad
Staff member
Supporter
But if the folks who buy once and seldom again are the only ones buying, because the engaged folks are committing to Daggerheart, MCDM, Tales of the Valiant, Pathfinder 2 Remaster, and/or many smaller projects, then Hasbro will see an effect.

I suppose that's an accurate statement, but I find that to be a big "If".
 

mamba

Legend
Being a YouTube personality, I think much like CR, you'll see MC bring in some new players to the hobby.
definitely, I said as much a lot of posts up, when talking about how he no longer does those videos. That does not mean they stop bringing people in, they are still available after all.

I was distinguishing between MCDM and Matt Colville, the youtuber, since this was about the splintering TTRPG market.

Any entry, IMO, is a good entry.
agreed, I simply said that D&D has an outsized number of entries as it can reach farther than other TTRPGs due to its size. You e.g. won’t get a movie for another TTRPG

Again, I don't think Riggs's premise that D&D will probably have a slump in the near future is wrong. I think his reasons are wrong. Way wrong.
agreed, but the ‘rising tide’ is more about what that means beyond just D&D sales, and I am not sure he is all that wrong there. I do think he overestimates that slump quite a bit however
 

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