Full Bleed
Explorer
Starting at 6th level, you have the ability to twist fate
using your wild magic. When another creature you can
see makes an attack roll, an ability check, or a saving
throw, you can use your reaction and spend 2 sorcery
points to roll 1d4 and apply the number rolled as a
bonus or penalty (your choice) to the creature’s roll. You
can do so after the creature rolls but before any effects
of the roll occur.
I tried using Bend Luck for the first time tonight. But due to the bolded portion of text above, the GM ruled that it could not be used to benefit the Sorcerer *using* the ability... that it could only affect an enemy or ally.
Excluding the user of the ability seemed pretty arbitrary... and I can't come up with a reasonable justification for the limitation.
Has anyone else had this issue come up before?
using your wild magic. When another creature you can
see makes an attack roll, an ability check, or a saving
throw, you can use your reaction and spend 2 sorcery
points to roll 1d4 and apply the number rolled as a
bonus or penalty (your choice) to the creature’s roll. You
can do so after the creature rolls but before any effects
of the roll occur.
I tried using Bend Luck for the first time tonight. But due to the bolded portion of text above, the GM ruled that it could not be used to benefit the Sorcerer *using* the ability... that it could only affect an enemy or ally.
Excluding the user of the ability seemed pretty arbitrary... and I can't come up with a reasonable justification for the limitation.
Has anyone else had this issue come up before?