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<blockquote data-quote="AbdulAlhazred" data-source="post: 7137090" data-attributes="member: 82106"><p>Well, this is a whole area that 4e really NEVER explored, which was "take a penalty now to get a bonus later". It can be quite simple and straightforward, you get a -1 to attack rolls this round and a +1 next round. Clearly you can leverage this into an overall tactical advantage without undo mental strain. There were a couple of 4e feats that skirted the edge of it, the Power Attack concept basically, but it could be done to a much higher degree. </p><p></p><p>Now, turning it into a practice... well, I don't see that as an issue really. You 'pretend to be left-handed' and whenever you switch back, maybe it has to be after a certain number of rounds, you get a bonus instead of a penalty. While it works well as a utility power, it can work as a practice. However, I wonder if its really something that comes up again and again in the sense that you actually get to practice it a lot of times. Maybe this kind of thing is better left as a generalized application of Bluff (again, I apply my 'All checks are part of conflicts' principle, in this case the Bluffing phase of the conflict is later followed by the surprise reversal component, which can effectively be modeled as a success in an SC).</p><p></p><p>So, I might cast this as a much more general kind of practice. Something like a general ability to conceal your prowess in some specific field that generates the Narrative logic for Bluff checks. Its pure combat application becomes what you've already outlined. It can then have other versions that work for 'using your wits' etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7137090, member: 82106"] Well, this is a whole area that 4e really NEVER explored, which was "take a penalty now to get a bonus later". It can be quite simple and straightforward, you get a -1 to attack rolls this round and a +1 next round. Clearly you can leverage this into an overall tactical advantage without undo mental strain. There were a couple of 4e feats that skirted the edge of it, the Power Attack concept basically, but it could be done to a much higher degree. Now, turning it into a practice... well, I don't see that as an issue really. You 'pretend to be left-handed' and whenever you switch back, maybe it has to be after a certain number of rounds, you get a bonus instead of a penalty. While it works well as a utility power, it can work as a practice. However, I wonder if its really something that comes up again and again in the sense that you actually get to practice it a lot of times. Maybe this kind of thing is better left as a generalized application of Bluff (again, I apply my 'All checks are part of conflicts' principle, in this case the Bluffing phase of the conflict is later followed by the surprise reversal component, which can effectively be modeled as a success in an SC). So, I might cast this as a much more general kind of practice. Something like a general ability to conceal your prowess in some specific field that generates the Narrative logic for Bluff checks. Its pure combat application becomes what you've already outlined. It can then have other versions that work for 'using your wits' etc. [/QUOTE]
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