Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Beowulf Malign Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7139485" data-attributes="member: 82106"><p>Well, IMHO, a character that is based on this concept (A Warlord that commands minion NPCs, which are mechanically similar to or actually use the summoning rules) is going to be doing this a lot. If a daily power calls forth some minions, then presumably the character will use this power each day, which means at least 1 or 2 times per level, probably a couple times per adventure unless its a short adventure. </p><p></p><p>Now, there may be many cases where its perfectly easy to make it work within the story. The characters are wandering around in the wilderness, or in a town, or visiting some location or other for a short time (or the location is one where minions could just be hanging out) etc. This might well cover a good portion of the character's adventuring career. Its LIKELY though, say at Epic levels or even upper Paragon (maybe even before that) that the party is going to be slogging through Hell or something and the appearance of yet another minion out of nowhere is simply not going to be justifiable in narrative terms. </p><p></p><p>Truthfully this all can be viewed as a table culture issue. The GM can simply say "Nah, you can't do that here" and if the players are cool with that, then obviously there's no issue. Its just that 4e traditionally has this thing going on of "player empowerment" that a lot of people read into the system. So when the GM says 'no', they say "hell with that" and its an issue. Frankly I don't see this intent written into 4e anywhere myself. I never did. The most prominent argument for it is magic items being in the PHB and one sentence in the DMG that suggests players could make wish lists of items. I think its reasonable to believe that the intent was for players to have a significant say in what they get, and you can extrapolate that to the idea that PCs should function in a way that isn't bound by DM rulings. IMHO the designers INTENT was to free the DM from HAVING to make a lot of rulings, but not to bar him from making rulings based on narrative factors. Still, its the way the game is often played, and thus it is a real issue for this kind of class design.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7139485, member: 82106"] Well, IMHO, a character that is based on this concept (A Warlord that commands minion NPCs, which are mechanically similar to or actually use the summoning rules) is going to be doing this a lot. If a daily power calls forth some minions, then presumably the character will use this power each day, which means at least 1 or 2 times per level, probably a couple times per adventure unless its a short adventure. Now, there may be many cases where its perfectly easy to make it work within the story. The characters are wandering around in the wilderness, or in a town, or visiting some location or other for a short time (or the location is one where minions could just be hanging out) etc. This might well cover a good portion of the character's adventuring career. Its LIKELY though, say at Epic levels or even upper Paragon (maybe even before that) that the party is going to be slogging through Hell or something and the appearance of yet another minion out of nowhere is simply not going to be justifiable in narrative terms. Truthfully this all can be viewed as a table culture issue. The GM can simply say "Nah, you can't do that here" and if the players are cool with that, then obviously there's no issue. Its just that 4e traditionally has this thing going on of "player empowerment" that a lot of people read into the system. So when the GM says 'no', they say "hell with that" and its an issue. Frankly I don't see this intent written into 4e anywhere myself. I never did. The most prominent argument for it is magic items being in the PHB and one sentence in the DMG that suggests players could make wish lists of items. I think its reasonable to believe that the intent was for players to have a significant say in what they get, and you can extrapolate that to the idea that PCs should function in a way that isn't bound by DM rulings. IMHO the designers INTENT was to free the DM from HAVING to make a lot of rulings, but not to bar him from making rulings based on narrative factors. Still, its the way the game is often played, and thus it is a real issue for this kind of class design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beowulf Malign Warlord
Top