Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Beowulf Malign Warlord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7143414" data-attributes="member: 82106"><p>Oh, I hear what you're saying. OTOH, in HoML at least, I am more relying on things like traits and Inspiration (a bit different than the 5e version, but with some similarities). So, you can create some sort of trait, like 'Always comes through in a tough situation' and then leverage it by spending a surge when you have Inspiration to gain a benefit that is narratively covered by that trait. I like that better. Obviously not everyone is going to have a 'dig deeper' trait, but my process is to just give players a chance to define 3 traits for their character, a strength, a weakness, and a 'quirk' (which can basically be anything they want). These are entirely open-ended, and the player is perfectly welcome to, for instance, create a 'weakness' that is useful to them, etc. They are also allowed to reverse leverage these traits to gain Inspiration, so you could have a trait like 'trick knee' that you could accept disadvantage in a check from to gain Inspiration, and then you could even spend it by invoking the same trick knee to explain how you stumbled instead of setting off that poison arrow trap. </p><p></p><p>Anyway, point is, they can definitely be a resource for digging in and pulling something out (and you can also leverage things like backgrounds and whatnot if you can come up with some logic for it). Seems that players OFTEN use it as a way to dig for a bit extra, and it definitely complements things like 2nd wind and minor action heals, etc. I like that you can produce a wider range of results than just "everything gets easier to hit", which is kinda old after a while.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7143414, member: 82106"] Oh, I hear what you're saying. OTOH, in HoML at least, I am more relying on things like traits and Inspiration (a bit different than the 5e version, but with some similarities). So, you can create some sort of trait, like 'Always comes through in a tough situation' and then leverage it by spending a surge when you have Inspiration to gain a benefit that is narratively covered by that trait. I like that better. Obviously not everyone is going to have a 'dig deeper' trait, but my process is to just give players a chance to define 3 traits for their character, a strength, a weakness, and a 'quirk' (which can basically be anything they want). These are entirely open-ended, and the player is perfectly welcome to, for instance, create a 'weakness' that is useful to them, etc. They are also allowed to reverse leverage these traits to gain Inspiration, so you could have a trait like 'trick knee' that you could accept disadvantage in a check from to gain Inspiration, and then you could even spend it by invoking the same trick knee to explain how you stumbled instead of setting off that poison arrow trap. Anyway, point is, they can definitely be a resource for digging in and pulling something out (and you can also leverage things like backgrounds and whatnot if you can come up with some logic for it). Seems that players OFTEN use it as a way to dig for a bit extra, and it definitely complements things like 2nd wind and minor action heals, etc. I like that you can produce a wider range of results than just "everything gets easier to hit", which is kinda old after a while. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beowulf Malign Warlord
Top