Best 5th party member?

Best 5th party member?

  • Barbarian

    Votes: 11 6.8%
  • Bard

    Votes: 62 38.5%
  • Druid

    Votes: 33 20.5%
  • Monk

    Votes: 11 6.8%
  • Paladin

    Votes: 35 21.7%
  • Sorcerer

    Votes: 9 5.6%

Voadam

Legend
Depends,

If the rogue does not have social skills then a bard.

If the fighter is an archer then either a barbarian or a paladin.
 

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Estlor

Explorer
A bard is hands-down the best 5th party member in this situation, but only if things are done properly.

A human bard at 1st level can invest its feats in Precise Shot and Point Blank Shot, solidifying its future role as a missile weapon combatant only. Put your good stats in Dexterity, Charisma, and Intelligence (in that order) and pick a nice light suit of armor and consider a buckler. This gives you a fair AC and lots of mobility to run around firing arrows from your longbow (or shortbow if you're broke). Since you have precise shot, you can effectively double-team or triple-team opponents.

Since the bard has the missile weapon focus, the fighter should choose his feats down the path of becoming melee dominant. The Power Attack and Combat Expertise chains are the best bet, since one raises the damage potential while the other lets them cripple foes.

The rogue and the bard should work together on their skill choices so that they compliment each other. As the bard's Charisma is high due to spellcasting, things like Use Magic Device and Diplomacy should shift more towards him. Since he'll undoubtedly be more heavily armored, things with Armor Check Penalties should go towards the rogue. Minor overlap could be considered just in case one or the other is disabled at the time.

The cleric will be the dominant healer, but the bard can consider taking some minor healing spells for emergencies as well as always being well-stocked with cure spell wands, freeing up most of his spell slots. Remember, the bard is just a critical-situation healer.

What the bard should do, however, is focus on the enchantment and illusion spells, freeing the wizard up to take the evocation spells that blow stuff up real good.

Whenever the bard doesn't have a role, he should be using his music to improve the rest of the party.

This way, you have everyone in nice roles:
Fighter: Melee expert. Human shield. Monster killer.
Cleric: Healer, support spellcaster, backup melee character.
Rogue: Stealth, mobility, and detection skill focus.
Wizard: Combat spell focus with some support spells.
Bard: Ranged combatant, party face, emergency support in any role.
 

Barbarian, because every party can use another damage dealing machine. I really think the Ranger is the best option, though -- a capable fighter and skill-user is a good backup allrounder.
 

dagger

Adventurer
I voted for Paladin because of hit points, fighting ability, his mount, saves, some healing, and his ability to use cure wands.
 
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TroyXavier

First Post
I voted Monk, but I like Bard there too. Monks and Rogues are best friends in combat, and Monks abilities can prove to be useful in and out of combat.
 

the Jester

Legend
Bard. No question.

Why? Because he can do the stuff the others can't- he can talk eskimos into buying ice cream. When the party's taken prisoner he's the one who can talk them free for only 25 gp in ransom, and get the villains to return their goods while he's at it.

He's the best at enhancing the others, too; sure, clerics, sorcerers and whatever can buff you with spells, but who can apply makeup like a bard?

Yeah, yeah, in a fight a barbarian or paladin's better; but you already have a fighter. Sure, if you need healing you want a druid or paladin; but you already have a cleric. Bards fill the holes that are in the classic party- they're the guys who know how to behave when you get your reward, instead of having the barbarian piss off the baron and getting everyone thrown in jail. With a bard to do the talking, the party's reward might change from 1000 gp to knighthood.

Not to mention the fact that a bard is the one who's gonna make the group famous.
 

Thanee

First Post
The Bard adds some unique abilities and is generally a great support character.

Paladin has the ability to act as a second fighter, absorbing damage, and can heal as well, which makes him a good choice.

But honestly, nothing beats arcane magic, therefore I vote for the Sorcerer! :)

Bye
Thanee
 

Nifft

Penguin Herder
Honestly, another Wizard is a good choice too.

Having two in the party means they can coordinate spell lists, and set up some fun "Dispel -> Fireball" sequences (or just "Fireball -> Fireball" sequences ;) ).

-- Nifft
 

ConcreteBuddha

First Post
For pure dungeon-crawling death and mayhem, munchkin flame-strike-dire-ape-dire-weasel-little-buddy goodness:

Druid.



For pansy "roleplaying, you should be playing Vampire", +19 to Diplomacy checks at level 2:

Bard.





So yeah, it depends on your campaign. ;)
 

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