I usually DM, so I don't get to play much, but the character that I created for Adventurer's League games is a Dwarf with one level of fighter and two levels of bard and he is turning out to be one of the most fun characters I've ever played. The reason for the multi-classing was for purely story purposes. I like the idea of someone who was raised to be a fighter but who had a passion for music. He went AWOL to the great shame of his family and clan. I don't want to bore you with a page of background detail.
Although it was for the fun of roleplaying that I created him this way, I'm finding that he is fun to play mechanically as well. A bard in heavy armor with a war hammer. His battle instrument is a glaur. He also plays bag pipes.
Falthic Brighthorn
Male Mountain Dwarf Bard 2/Fighter 1
Medium humanoid, neutral good
Background: Entertainer
Faction: Harpers
--------------------
Armor Class 18 (chain mail, shield)
Hit Points 29 (3 HD; 2d8+1d10+9)
Speed 25 ft.
--------------------
STR 17 (+3), DEX 8 (-1), CON 17 (+3), INT 10 (+0), WIS 8 (-1), CHA 14 (+2)
--------------------
Saving Throws Str +5, Con +5
Skills Acrobatics +1, Animal Handling +0, Arcana +1, Athletics +5, Deception +3, History +1, Insight +0, Intimidation +4, Investigation +1, Medicine +0, Nature +1, Perception +0, Performance +4, Persuasion +4, Religion +1, Sleight of Hand +0, Stealth +0 (Disadvantage from armor worn), Survival +0
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 10
Languages Common, Dwarvish
Actions
--------------------
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.
Hit: 1d8-1 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+3 piercing damage.
+1 Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1d8+4 bludgeoning damage or 1d10+4 bludgeoning damage if used with two hands to make a melee attack.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.
Equipment +1 Warhammer, chain mail, Dagger, Light Crossbow, shield, backpack, ball bearings (bag of 1,000), caltrops (bag of 20), candle (5), case, crossbow bolt (40), chalk, disguise kit, glaur, hammer, manacles, oil (flask) (2), pouch, rations (5), sack, signal whistle, soap, tinderbox, trinket, trinket, trinket, waterskin, whetstone, 38 gp
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
http://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.