I found Kalamar to be intensly DULL . Its too human centric. There isn't anything really outstanding about the setting at all. I ran it for a few months before my players begged me to go back to our original setting.
Egads, you must have been doing something wrong!
Kalamar is far from dull. Yea its Humanocentric, but it still has Orcs and Hobgoblins as PLAYER races, and the Kalamar player guide rewrote the races to get rid of that silly ECL idea, so all the D&D races are there from the get go.
And there land is probably one of the adventurous Ive played in to date. And Ive DM'd Forgotten Realms, Greyhawk, DragonLance, Al Quadim, Spelljammer, EarthDawn, etc., and Ive had the best adventures in Kalamar. Its perfect for games based on political intrigue, epic wars on the scale of Lord of the Rings, dungeon crawls through old Imperial ruins, adventures on the high seas, and the list goes on and on.
Not to mention the setting is supported very, very well by KenzerCo. Theres a slew of books out for it, and if you look on the EN World reviews, most of them received excellent reviews, and theres more on the way.
So yea, my vote, yet again, is Kalamar. And no, Im not being dogmatic, as Im always on the hunt for new settings and will readily change when I find a better one. To date I havent found one better than KoK.
-=Grim=-