I hope everyone had a great weekend / long weekend if you are in Canada. Now lets talk about Bards. Well designed, not well designed? What are your thoughts?
A Canadian thanks you.
I think bards are just adequate: they occupy a unique situation for me, where I like the class (great spell list; cool flavour), but not the subclasses; as a result I don't find them compelling.
There are, additionally, some major design flaws in small things:
a. classification of instruments (individual instruments rather than classes of instruments (strings, percussion); proficiencies not matching with magic items in DMG).
b. lack of intersection of tool proficiencies (3 instruments!) with magical focus (I as a bard can use a violin as a focus even if I am not proficient in it).
c. weak intersection of instrument-as-focus with the rules for what's-in-your-hand (using an instrument as a focus requires one hand holding it up (or some weird minority musical style)), rather than common-sense playing of the instrument.
As I have said elsewhere, for me, this breaks verisimilitude, and when I have played bards, I want to just use a component pouch, ignoring instruments altogether.