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<blockquote data-quote="Razjah" data-source="post: 6996391" data-attributes="member: 98806"><p>Lanefan makes a good point about maps. You can prep better encounters if you know the map beforehand. Sometimes you can have an encounter ready and just throw together a map at the table. But to make the best use of the monsters and PC abilities, you should have maps as you build the encounter. Plus you can then teach the players things. </p><p></p><p>Lizards that have a leap attack for extra damage, in one encounter they just hit hard. When fought somewhere with cramped quarters, they are an easy fight. Then when fought at a broken bridge, the ranged PC can pick the off on the far side; but if they leap across a PC is going to get hit hard. The players can learn about the monsters and change tactics to better meet the situation. But that won't happen without mapping.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6996391, member: 98806"] Lanefan makes a good point about maps. You can prep better encounters if you know the map beforehand. Sometimes you can have an encounter ready and just throw together a map at the table. But to make the best use of the monsters and PC abilities, you should have maps as you build the encounter. Plus you can then teach the players things. Lizards that have a leap attack for extra damage, in one encounter they just hit hard. When fought somewhere with cramped quarters, they are an easy fight. Then when fought at a broken bridge, the ranged PC can pick the off on the far side; but if they leap across a PC is going to get hit hard. The players can learn about the monsters and change tactics to better meet the situation. But that won't happen without mapping. [/QUOTE]
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