To be honest, I've only ever used one system for initiative: the one I learned while playing the Moldvay red box rules. I see no reason to change it.
Why? (It's a serious question).
To be honest, I've only ever used one system for initiative: the one I learned while playing the Moldvay red box rules. I see no reason to change it.
Isn't the initiative system for 1e insanely difficult to figure out, in the RAW?
I'm not sure...old habit, maybe? Or maybe it isn't really that big of a deal for us. It all boils down to just deciding who gets to go first, after all. So we just roll dice to set the order, and keep that order for the rest of combat. Some people like it a little more detailed (or complicated) than that, and that's cool, but this works for us.Why? (It's a serious question).