scruffygrognard
Adventurer
DC Heroes (3rd Edition)
If you can get your hands on a copy of Mayfair's DC Heroes, 3rd Edition, you'll be a happy camper. I've played Champions (liked it a lot), Villains and Vigilantes (far too limited), Mutants & Masterminds (eh... okay), and DC Heroes... DC Heroes blew the other systems away. Simple and elegant, the game scales incredibly well, allowing you to play heroes as weak as Robin or as powerful as Superman.
If you can't find it, the system still lives on in Blood of Heroes. The art is awful and the game no longer is set in the DC universe but the meat of the game is still intact.
If you want to play in a "Big Trouble in Little China", "Matrix", or "Crouching Tiger, Hidden Dragon" style game, you can't beat Feng Shui. Your characters easily beat the snot out of hordes of unnamed mooks but you had best watch out when a "named" villain walks on the scene. For a high action game, Feng Shui is the game to play.
If you can get your hands on a copy of Mayfair's DC Heroes, 3rd Edition, you'll be a happy camper. I've played Champions (liked it a lot), Villains and Vigilantes (far too limited), Mutants & Masterminds (eh... okay), and DC Heroes... DC Heroes blew the other systems away. Simple and elegant, the game scales incredibly well, allowing you to play heroes as weak as Robin or as powerful as Superman.
If you can't find it, the system still lives on in Blood of Heroes. The art is awful and the game no longer is set in the DC universe but the meat of the game is still intact.
If you want to play in a "Big Trouble in Little China", "Matrix", or "Crouching Tiger, Hidden Dragon" style game, you can't beat Feng Shui. Your characters easily beat the snot out of hordes of unnamed mooks but you had best watch out when a "named" villain walks on the scene. For a high action game, Feng Shui is the game to play.