The Souljourner said:
I'm in a game where the bard of our party just became lord of a city (long story, irrelevant). The rest of the party has taken up various positions of power (captain of the guard, court wizard, etc). It's a border town, on the edge of the northern wastelands and is occasionally under attack by orcs. Not exactly Disney World. The real problem, though, is the economy. The government is making 10k gp a month in taxes and spending 20k a month to keep the city running. The coffers have 40k 36.5k (thanks for throwing scorching rays into the kitchen, mr wizard). So... we have a little less than 4 months before we go broke. There was a copper mine just outside town (which just *happened* to collapse as we were leaving a couple months ago....), so we could probably bring that back on line, but I doubt it'll bring in 10k in taxes a month.
Any suggestions on how 5 level 6-7 adventurers can turn around the economy of a town of thousands in just a few months? Adventuring could probably bring in some cash, but it's not a very stable source of recurring revenue.
-The Souljourner
Possibly they could send out prospectors to try to find new sources of mining. This may help, particularly if something of value is found.
Unfortunately, most economic development will take some time. You might possibly offer some incentives for people to locate to the community. Possibly, a school for training rangers and scouts might be a good idea. The other PCs or their allies could possibly set up training academies. (This will give the PCs a chance to roleplay with mentors and others. Possibly people in the area might be willing to train in the city. As such, there may be an increase in businesses to support the growing population.)
Or you might try to offer something that no one in the area has to offer. Are there any industries or skills that the area needs which no one supplies locally? If so, the PCs might want to find someone who can offer this good or service and create some business.
Also, if the PCs are of high enough level, there are spells that will help for construction. Wall of stone will work wonders. If the bard can get a lyre of building, he could possibly help create roads as well as various structures.
The PCs might also want to see if there is anyone in the area, above or below ground, with whom they can establish trade. Are there any cultures in the wasteland that might be willing to trade something that the city can provide to them? For example, there may be cultures that hunt in the area and could provide furs to sell in the city. They might be willing to trade the furs for money or in barter for items they need. (This can be a problem if the PCs expect the surrounding cultures to be hostile. However, they might be able to persuade leaders that trade with the city is beneficial to them as well.)
As for below ground, a few options might be to try to find any svirfneblin, deep dwarves (not duergar, check the Monster Manual for these under used dwarves) or other cultures which might be possible trade partners. You could offer foodstuffs and lumber in exchange for various ores and finsihed goods.
I hope this helps.