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Beyond Dungeon!: D&D boardgames and Talisman

Whizbang Dustyboots

Gnometown Hero
I've successfully graduated my kid from Chutes & Ladders and Trouble to the remake of Dungeon! this week, and he's in love with it. The reading isn't bad for him -- he's familiar with about half of the words from playing Minecraft -- and the math is just his speed, as is the risk assessment involved with knowing what level of the dungeon he can take on. (His rogue spent a lot of time being beaten up on level 4 and 5 tonight, after being repeatedly warned it'd be pretty hard for him.)

Now, it's early to start worrying about the next step, but some of the games I'm eyeing are starting to vanish from shelves. Which game line, Talisman or the D&D boardgames (Wrath of Ashardabamalamadingdong, etc.) are more suitable for young players (with adult help)?

With the D&D boardgames, which would you recommend I pick up? (I admit to being a Drizzt hater, but I'll put that aside if the boardgame is the hands-down best.) Do the other miniatures games add anything to the core games worth worrying about?

For Talisman, what expansions beyond the core game are worth getting?
 

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frankthedm

First Post
Wrath of Ash. You get a huge red dragon. Full Co-Op play.

While Revised FFG Talisman is a good game, it is a Player Vs. Player game that can go on forever if the players are not cut throat enough.

Talisman Dungeon adds a nice new section. Talisman: Dragons expands the game immensely and makes ramping up power easier, if you are lucky. Highlands has some stuff that feels really OP IMHO.

Good news, FFG Revised Talisman has expansion symbols on every card, letting you separate expansions. Bad news, that can take a lot of time.
 
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Holy Bovine

First Post
I would take any of the D&D boardgames over Talisman. I freaking hate that game. Its about 20 minutes of fun packed into 4 hours. I've played both Castle Ravenloft and Wrath of Ashaldon and I think I like CR better. WoA does add in some stuff but CR plays, ime, faster and easier.
 

odinfellhammer

First Post
Castle Ravenloft is a great game. It is basic 4e with a twist. I have not played the other ones in the series. Another game that would be a good start would be X-Wing.
 

Mark CMG

Creative Mountain Games
Perhaps still a bit beyond that age range, but I've had a blast playing Lords of Waterdeep and enjoyed Conquest of Nerath as well.

http://boardgamegeek.com/boardgame/110327/lords-of-waterdeep

http://boardgamegeek.com/boardgame/92044/dungeons-dragons-conquest-of-nerath-board-game

In a similar vein as Lords of Waterdeep, though not a WotC/D&D game, you should also check out Kingsburg.

http://boardgamegeek.com/boardgame/27162/kingsburg

For someone younger, Castle Panic might be a good game.

http://boardgamegeek.com/boardgame/43443/castle-panic

And I've seen some rather young players handling Descent.

http://boardgamegeek.com/boardgame/17226/descent-journeys-in-the-dark
 
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ScottBargelt

First Post
Talisman is probably easier, mechanics-wise, for your child, but as another poster noted, the game can last a *long* time, which can be a problem for children. I don't own any of the expansions myself; I've played with the dungeon expansion, which to me just made the game last longer without adding that much to it.

The D&D boardgames would require more adult help, at least at first, but are a lot of fun, and more visually attractive. Based on 4e, they even have limited level-up possibilites. I own Ravenloft, and can recommend it highly.

It's not fantasy, but you might want to consider Cosmic Encounters.
 

Joshua Gertz

First Post
I would say the D&D Lineup would be the next step since they are cooperative. Castle Ravenloft, Wrath of Ashardalon, and Legend of Drizzt.

After that you could go with Descent or Super Dungeon Explore, it adds the one person against the other aspect but may be good especially when the kiddo has sleep overs.

Talisman is an alright choice but has a tendency to go really long, specifically if you are playing nice to one another. While some of the expansions are cool, they generally add more time to the game. DungeonQuest may be a good choice it is highly luck based and allows kids to catch up with adult players, but you can die in the first turn sometimes depending on the tiles.

Castle Panic is a good one, I play that a lot with my family along with Forbidden Island.
 


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