OOC:
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Fred, Scar, and Toeto gain regeneration 2 while bloodied until the end of the encounter. They can choose to end the effect as a minor action to regain 11 hp.
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Scar's right; the survivors on the beach seem to be managing for now. But the the situation on the switchback is steadily degrading. Toeto turns away from the cliff and, now that the closest beast is further away, rushes ahead into the center of the battlefield.
"N... T, This is the end of you, dark spirits!" As soon as she spits out the threat, a towering column of clear blue water bursts straight up from the ground around her, collecting into a large sphere just above her head. The hovering liquid ball can even be seen to contain a school of large, semi-transparent sharks swimming about. Then, just as suddenly as it formed, the sphere explodes with a roaring
CRASH! The deluge floods half of the switchback, covering Toeto, Fredrock, Scarmiglione, and most of the undead in the warm blue water. The ghost sharks, too, pass through the undead, each fish tearing off a chunk of rotting flesh from its prey. The ravens are knocked to the ground by the wave and remain motionless. For Toeto and her allies, the coating of water is much less threatening. The spirit-infused liquid slowly mends the wounds of each of them.
Sprout appears near Fredrock in the immediate aftermath of the wave and snaps ineffectually at the closest undead.
[sblock=Toeto stats/actions][sblock=actions]Move: Toeto walks to I9.
Standard:
Spirit of the Healing Flood vs Ravens (K5), Beast (L5), Beast (G9), Mote (K9), RRD (F10), Mote (K11), Mote (J13):
Roll...
Ravens (K5): hits Fort 13 for 13+5 = 18 damage, "killing" it.
Beast (L5): hits Fort 23 for 13 damage
Beast (G9): hits Fort 13 for 13 damage
Mote (K9): hits? Fort 27 for 13 damage (away from books, but I think stunned gives CA)
RRD (F10): misses Fort 11. Minion, so no damage.
Mote (K11): hits? Fort 18 for 13 damage
Mote (J13): hits? Fort 22 for 13 damage
Wow... nice rolls.
Effect: Toeto, Fredrock, and Scar gain 2 regeneration while bloodied until the end of the encounter. They can choose to end the effect as a minor action to regain 11 hp.
Minor:
Call Spirit Companion. Sprout appears in K4.
AP-
Spring Renewal Strike vs
Ravens (K5) RRD (K3)
misses Fort 9. Damn.[/sblock][sblock=Spirit's Shield OA]Toeto can take OAs through her spirit companion if an enemy adjacent to it moves without shifting. The power is At-Will, +6 vs Reflex, 4 damage, and Effect: one ally within 5 squares of the companion regains 5hp (8 if adjacent to the SC).[/sblock]
Toeto - Female Lizardfolk Shaman 3
Initiative +3,
Senses: Insight +5, Perception +10; low-light vision
HP 30/38;
Bloodied 19,
Surge Value 9,
Surges 10/10
AC 18;
Fortitude 16,
Reflex 14,
Will 17
Speed 5
Action Points 0
Conditions
Regeneration 2 while bloodied until end of encounter
Powers
Call Spirit Companion, Protecting Strike, Spirit's Shield, Voice of Battle
Certain Threat, Healing Spirit x2, Lizardfolk Recovery, Speak with Spirits, Spring Renewal Strike
Hungry Spirits Totem, Protective Roots, Spirit of the Healing Flood
Notes
Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her.
[sblock=Spirit Companion rules]The spirit companion is treated as a conjuration with some exceptions.
- It occupies 1 square like an ally does.
- It is only affected by melee or ranged attacks (not close/area attacks or zones).
- It is dispersed if it takes 11 or more damage from a single blow, and Toeto takes 6 damage. It is otherwise unaffected by attacks. It uses Toeto's defenses.
- It cannot be flanked and it does not grant flanking.
- It can move 5 squares whenever Toeto takes a move action. It is not affected by difficult terrain.
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