Though Boundling looks skeptical, the militia quickly begin unloading their belongings and supplies. Together, the group of you begin the long hike up the switchbacks towards the tower.
You only make it almost to the end of the first switchback when the ravens suddenly dive from the tower to a higher switchback, materializing in the form of an all-too-familiar figure.
- welcome back -
The words form inside your head, sounding strange, foreign, and forbidding.
Before anyone can react, the figure makes a gesture and lightning tears from the sky, exploding into the switchback in the center of the group with an immense detonation.
Three of the militia members are killed instantly and Eithal, Yishim, Salgyn, and Kaz are hurled off the cliff into the soft sands below. When everyone recovers enough to look up through the raining debris, the figure is gone.
Meanwhile, the dead lumber across the beach and a huge press of them shambles around the bend in the switchback, while ravens dive at the party from the cliff tops.
The militia, taken aback by the sudden destruction and assault of the dead, reel in shock.
[sblock=Lightning Blast]The blast targets all party members and 5 of the militia:
Lightning Blast:
*17 Reflex vs Eithal, hit, 16 Lightning damage and push 6, save vs falling off the cliff: 1d20=6, failed, falling damage: 4d10=32/2(sand)=16 damage and prone.
*11 Reflex vs Fredrock, miss, 8 Lightning damage, triggering
Battle Resilience, damage reduced to 1.
*18 Reflex vs Scarm, hit, 16 Lightning damage and push 6, save vs falling off the cliff: 1d20=19, save, prone.
*12 Reflex vs Toeto, miss, 8 Lightning damage.
*24 Reflex vs Yishim, hit, 16 Lightning damage and push 6, save vs falling off the cliff: 1d20=2, fail, falling damage: 4d10=14/2(sand)=7 damage and prone.
*19 Reflex vs Salgyn, hit, 16 Lightning damage and push 6, save vs falling off the cliff: 1d20=3, fail, falling damage: 4d10=19/2(sand)=9 damage and prone. Acrobatics 1d20+7=11, reduces the damage to 4.
*21 Reflex vs Kaz, hit, 16 Lightning damage and push 6, save vs falling off the cliff: 1d20=9, fail, falling damage: 4d10=29/2(sand)=14 damage and prone.
*26, 15, NAT1, 22, 11 Reflex vs Militia, 3 hit, 3 dead.[/sblock]
[sblock=Initiative]Eithal: 1d20+2=20.
Fredrock: 1d20=18
Scarm: 1d20+6=13
Toeto: 1d20+3=8
Yishim: 1d20+5=21
Salgyn: 1d20+3=19
Kaz: 1d20+4=11
Enemy: 7
All players are up. You will need to draw weapons, though I'll say any shields are already readied.
The Master Mason and the rest of the militia are elsewhere on the first switchback and will avoid the combat.[/sblock]
Round 1
[sblock=Combatants, Switchback]
Rerisen Dead 1:
I3
Rerisen Dead 2:
J3
Rerisen Dead 3:
K3
Rerisen Dead 4:
J2
Rerisen Dead 5:
K2
Rerisen Dead 6:
L2
Rerisen Dead 7:
J1
Rerisen Dead 8:
K1
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA -
Slam: +6 vs AC, 5 damage and push 1.
Rerisen Hulk 1:
L1
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA -
Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Beast 1:
P3(on cliff face, 3 squares up)
Rerisen Beast 2:
O15(on cliff face, 6 squares up)
Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA -
Claw: +6 vs AC, 1d4+2 damage.
Rerisen Raven Swarm:
P10(8 squares up)
Rerisen Raven Swarm: 34 Max HP, 16 AC, 12 Fort, 14 Ref, 13 Will, 1/2 damage from melee/ranged, Resist 10 Necrotic, Vulnerable 5 Burst/Blast/Radiant. MBA -
Beaks and Talons: +7 vs AC, 1d4+5 damage + 1d4 Necrotic damage.
Winged Pestilence: Any creature that ends its turn adjacent to a swarm takes 5 Necrotic damage.
Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.
Fredrock:
I8,
1 damage taken,
DR7
Scarm:
F8,
16 damage taken,
prone
Toeto:
F12,
8 damage taken
Militia 1:
I5,
dazed
Militia 2:
K5,
dazed
Militia 3:
F10,
dazed
Militia 4:
E11,
dazed
Militia 5:
E13,
dazed
Militia 6:
C13,
dazed
Militia 7:
D15,
dazed
Militia 8:
A15,
dazed
Militia 9:
C16,
dazed
Militia: Minion, 16 AC, 13 Fort, 13 Ref, 11 Will, Resist 10 Necrotic. MBA -
Spear: +7 vs AC, 4 damage.
Militia killed:3
Status Key:
Name: Location, damage, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Militia]As a minor action, you may give the militia a command, either a minor, move, or standard action. If they leave the right side of the map, they are out of the fight.
As a free action, you make take the damage for an adjacent Militia or, alternatively, when you take damage, you make make the Militia take it for you.[/sblock]
[sblock=Combatants, Beach]
Rerisen Dead 1:
G1
Rerisen Dead 2:
K1
Rerisen Dead 3:
H20
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA -
Slam: +6 vs AC, 5 damage and push 1.
Rerisen Archer 1:
M1
Rerisen Archer: Minion, 14 AC, 12 Fort, 14 Ref, 12 Will, Resist 10 Necrotic. MBA -
Slam: +6 vs AC, 3 damage.
Rerisen Hulk 1:
I1
Rerisen Hulk 2:
J20
Rerisen Hulk: 36 Max HP, 15 AC, 14 Fort, 11 Ref, 12 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA -
Slam: +6 vs AC, 2d6+3 damage and push 2.
Rerisen Beast 1:
O1(on cliff face, 3 squares up)
Rerisen Beast 2:
N20(on cliff face, 3 squares up)
Rerisen Beast: 28 Max HP, 14 AC, 13 Fort, 14 Ref, 11 Will, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA -
Claw: +6 vs AC, 1d4+2 damage.
Rerisen Raven Swarm:
C1(10 squares up)
Rerisen Raven Swarm: 34 Max HP, 16 AC, 12 Fort, 14 Ref, 13 Will, 1/2 damage from melee/ranged, Resist 10 Necrotic, Vulnerable 5 Burst/Blast/Radiant. MBA -
Beaks and Talons: +7 vs AC, 1d4+5 damage + 1d4 Necrotic damage.
Winged Pestilence: Any creature that ends its turn adjacent to a swarm takes 5 Necrotic damage.
Rerise: If any Rerisen creature is reduced to 0 hp by anything but radiant or critical damage, it makes a saving throw at the start of its next turn. On success, it gains 1 hp and is dazed until the start of its next turn.
Eithal:
H10,
12 damage taken,
prone
Yishim:
L11,
23 damage taken,
bloodied,
prone
Salgyn:
J8,
20 damage taken,
prone
Kaz:
I12,
30 damage taken,
bloodied,
prone
Status Key:
Name: Location, damage, EONT/SONT effect, Encounter effect[/sblock]
[sblock=Terrain]The cliffs are rocky, sheer, and damp - DC 20 Athletics(climb).
The rocky outcroppings on the beach in the lower left of the map are 1 square up and take a DC 15 Athletics check to climb.
On the beach, the water in lines F and E is difficult terrain and if you end your turn in one of those squares, the water slides you to line G. Beyond line E you must swim.
To get from one map to the other, requires leaving the right side of the map, then moving 40 mores squares to arrive at the right side of the other map. Alternatively, the cliff face is 8 squares high from the beach to the switchback where the party is.[/sblock]
[sblock=Random note for H.M]I glanced at your sheet and didn't see your Deathscarred Boon on there anywhere.[/sblock]