howandwhy99
Adventurer
The Ogre is solidly described. There were just a couple points I wanted to add:
Ogres were 18/00 in AD&D and ability score bonuses for STR were logarithmic in their progression. So while Hill giants might have been overpowering to any human at strength 19, they were babes in the hands of a Storm Giant. The jump from 18/00 to 19 was significant.
Also, Ogres aren't trained warriors, that's why they use less complicated weapons. It also has to do with how much their craftsman are capable of creating.
They are common monsters found everywhere, but underwater (IIRC). They are tribal, ill-tempered, "voracious", and prone to capture prey to serve as slaves, though more often for later meals. They love the taste of demihumans, especially halfling, dwarf, and elf.
The Ogre Mage is an Oni and D&D really deserves to have a capable mythology of the East. The traditional Ogre Magi really needs to be redone as the Oni IMO. The old MM says they are very rare, but "Not as rare elsewhere as they are in this part of the world" assuming a default medieval European D&D setting. The toybox doesn't have to remain so. This is one of the areas ripe for growth.
Trolls live just about everywhere, even underwater, but I do believe they originated from swamplands, so they probably are more prominent there. They feed on meat, have very acute senses including a superior ability to see in the dark, and, very importantly, they are absolutely fearless.
Standard trolls can lose a body part and the body part keeps on trucking. Stick it back on and it bonds with other troll parts. Dismemberment won't stop a troll. You need fire or acid. If you don't destroy them, given enough time each piece will each grow a new troll.
Ogres were 18/00 in AD&D and ability score bonuses for STR were logarithmic in their progression. So while Hill giants might have been overpowering to any human at strength 19, they were babes in the hands of a Storm Giant. The jump from 18/00 to 19 was significant.
Also, Ogres aren't trained warriors, that's why they use less complicated weapons. It also has to do with how much their craftsman are capable of creating.
They are common monsters found everywhere, but underwater (IIRC). They are tribal, ill-tempered, "voracious", and prone to capture prey to serve as slaves, though more often for later meals. They love the taste of demihumans, especially halfling, dwarf, and elf.
The hide of ogres varies from dull blackish-brown to dead yellow. Rare specimens are a sickly violet in color. Their warty bumps are often of different color - or at least darker than their hides. Hair is blackish-blue to dull green. Eyes are purple with white pupils. Teeth are black or orange, as are talons. Ogres wear any sort of skins or furs. They care for their arms and armor reasonably well. The lifespan of an ogre is not less than 90 years. [as human norm]
The Ogre Mage is an Oni and D&D really deserves to have a capable mythology of the East. The traditional Ogre Magi really needs to be redone as the Oni IMO. The old MM says they are very rare, but "Not as rare elsewhere as they are in this part of the world" assuming a default medieval European D&D setting. The toybox doesn't have to remain so. This is one of the areas ripe for growth.
Trolls and Ogres are related for me, I believe it was lightly insinuated in their entries. Overall, this was a solid entry. My only real disappointment is the lack of dismemberment rules means which trolls will be sorely different in combat, Hydra too.Ogre magi have light blue, light green, or pale brown skins. Their hair is typically of an opposite and darker color (blue-green, green-blue), except that brown skinned ogre magi have dark yellow hair. Their nails are black and their teeth and tusks are very white. Horns are ivory colored. Their eyes are dark pupiled with white centers. Their apparel is typically colored in patterns familiar to their homeland [family prints?]
Trolls live just about everywhere, even underwater, but I do believe they originated from swamplands, so they probably are more prominent there. They feed on meat, have very acute senses including a superior ability to see in the dark, and, very importantly, they are absolutely fearless.
Standard trolls can lose a body part and the body part keeps on trucking. Stick it back on and it bonds with other troll parts. Dismemberment won't stop a troll. You need fire or acid. If you don't destroy them, given enough time each piece will each grow a new troll.
Troll hide is a nauseating moss green, mottled green and gray, or putrid gray. The writhing hair-like growth upon a troll's head is greenish black or iron gray. The eyes of a troll are dull black.