For those of you that know the Birthright Campaign Setting, this would probably make more sense. I DMed a Birthright campaign using the 5e ruleset, and a little conversion I did myself. Blood Abilities are gained by heroes when they reach a certain amount of Blood Strength (points). At each benchmark, they roll on a table, and they randomly get a power.
For my next campaign I'm thinking of doing something more in line with 5e, and make these blood abilities as feats, that players can CHOOSE (no more random rolling). Problem is, Blood Abilities were wildly different in power, so I'm thinking to go for a different approach
Instead of re-inventing the wheel, I'm now thinking of making some thematic lists of spells, tied to each Bloodline derivation. Then depending on the derivation each player has chosen (or is born with), they can get the following Feats to develop their blood powers.
For example
NEW FEATS
Minor Bloodline Prerequisite: Bloodline Strength 1 or more.
as an example, this would be the list of spells that a player with the bloodline of Anduiras could choose from. Anduiras was the god of Air, Nobility, Courage, Leadership.
Cantrips
This is just a rough draft, bouncing ideas in my brains, but I'm curious to know what you think about it.
Cheers!
For my next campaign I'm thinking of doing something more in line with 5e, and make these blood abilities as feats, that players can CHOOSE (no more random rolling). Problem is, Blood Abilities were wildly different in power, so I'm thinking to go for a different approach
Instead of re-inventing the wheel, I'm now thinking of making some thematic lists of spells, tied to each Bloodline derivation. Then depending on the derivation each player has chosen (or is born with), they can get the following Feats to develop their blood powers.
For example
NEW FEATS
Minor Bloodline Prerequisite: Bloodline Strength 1 or more.
- At 1st level, get a cantrip (use at will), and a 1st level spell (use 1/long).
- At 3rd level, get a 2nd level spell (use 1/long).
- At 5th level, get a 3rd level spell (use 1/long).
- At 7th level, get a 4th level spell (use 1/long).
- At 9th level, get a 5th level spell (use 1/long).
- At 11th level, get a 6th level spell (use 1/long).
- Also, you can use the spells granted by your Minor Bloodline feat once per short rest (instead of once per long rest).
- At 13th level, get a 7th level spell (use 1/long).
- At 15th level, get a 8th level spell (use 1/long).
- At 17th level, get a 9th level spell (use 1/long).
- Also, you can use the spells granted by your Minor Bloodline feat three times per short rest (instead of once per short rest).
as an example, this would be the list of spells that a player with the bloodline of Anduiras could choose from. Anduiras was the god of Air, Nobility, Courage, Leadership.
- Anduiras
Cantrips
- Gust
- Resistance
- Sacred Flame
- Thunderclap
- Animal Friendship (lion only)
- Beast Bond (lion only)
- Bless
- Compelled Duel
- Cure Wounds
- Detect Evil and Good
- Divine Favor
- Feather Fall
- Fog Cloud
- Healing Word
- Heroism
- Protection from Evil and Good
- Sanctuary
- Thunderwave
- Aid
- Beast Sense (lion only)
- Enhance Ability (Str and Cha only)
- Gust of Wind
- Protection from Poison
- Warding Wind
- Zone of Truth
- Blinding Smite
- Conjure Animals (lion only)
- Crusaders Mantle
- Elemental Weapon (lightning)
- Fly
- Lightning Bolt
- Protection from Energy (lightning)
- Wind Wall
- Aura of Life
- Conjure Minor Elementals (air)
- Polymorph (lion only)
- Staggering Smite
- Storm Sphere
- Banishing Smite
- Conjure Elemental (Air)
- Control Winds
- Dispel Evil and Good
- Mass Cure Wounds
- Chain Lightning
- Heal
- Investiture of Wind
- True Seeing
- Wind Walk
- Divine Word
- Regenerate
- Whirlwind
- Animal Shapes (lion)
- Antimagic Field
- Control Weather
- Holy Aura
- Mass Heal
- Power Word Heal
- Storm of Vengeance
This is just a rough draft, bouncing ideas in my brains, but I'm curious to know what you think about it.
Cheers!