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Black Pudding Questions

elbandit

First Post
Howdy!

I am gonna unleash a black pudding on my party this weekend and I had a few questions:

1) Can someone explain the Split ability to me. I am correct in understanding that the ability makes the pudding split each time you attack it with a slashing or piercing weapon? Would this mean the ranger that attacks and hits it 4 times in combat with his dual sword swords just created 7 additional puddings?

2) I am confused on the Improved grab and constrict rules. Is this sequence correct:

Round 1: Pudding attacks with Slam and hits the Fighter. This causes a free grapple to start and thye pudding successfully grapples the fighter. Can the pudding now constrict or must it wait until round 2?

Thanks!
 

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frankthedm

First Post
constrict hits after the sucsessful grapple check, including the one that pulls you in. The pain starts as soon as you are pulled into that goopy mass.

1. Each peircing or slashing weapon blow that would have done damage deals NONE & splits the pudding if the pudding has more than 10 HP. Unsure what the ranger is doing to get that many hits though... since a double weapon has to be in both hands to be used as a double weapon. Not that it will mater for long since every hit/split on the the pudding INSTANTLY corrodes the weapon[even if magical] unless it makes a dc21 reflex save.

2. Pudding Hits fighter-damage dealt, armor and cloaths[including magical] must roll dc21 reflex saves or dissolve[not just take acid damage], fighter and pudding oppose grapple rolls. Pudding wins-fighter enters pudding's space, takes constrict damage[slam and acid] and the armor and cloaths must roll reflex saves with a -4 on the rolls to not disolve. The pudding can now move provided the fighter is not too heavy to drag.


Improved Grab (Ex): If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.

Constrict (Ex): A creature with this special attack can crush an opponent, dealing bludgeoning damage, after making a successful grapple check. The amount of damage is given in the creature’s entry. If the creature also has the improved grab ability it deals constriction damage in addition to damage dealt by the weapon used to grab

BLACK PUDDING
Huge Ooze

Hit Dice: 10d10+60 (115 hp)
Initiative: –5

Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 3 (–2 size, –5 Dex), touch 3, flat-footed 3

Base Attack/Grapple: +7/+18
Attack: Slam +8 melee (2d6+4 plus 2d6 acid)
Full Attack: Slam +8 melee (2d6+4 plus 2d6 acid)
Space/Reach: 15 ft./10 ft.

Special Attacks: Acid, constrict 2d6+4 plus 2d6 acid, improved grab
Special Qualities: Blindsight 60 ft., split, ooze traits

Saves: Fort +9, Ref –2, Will –2

Abilities: Str 17, Dex 1, Con 22, Int —, Wis 1, Cha 1

Skills: Climb +11

Feats: —

Environment: Underground

Organization: Solitary

Challenge Rating: 7

Treasure: None

Alignment: Always neutral

Advancement: 11–15 HD (Huge); 16–30 HD (Gargantuan)

Level Adjustment: —

The typical black pudding measures 15 feet across and 2 feet thick. It weighs about 18,000 pounds.

Combat
A black pudding attacks by grabbing and squeezing their prey.

Acid (Ex): The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.

The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.

Constrict (Ex): A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid.

Improved Grab (Ex): To use this ability, a black pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Split (Ex): Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.

Skills: A black pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
 
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wraith8

First Post
An interesting question is, what happens if a character uses shapechange , what happens when he splits? Is he alive? Is it like the psionic power fission? What happens?
 

frankthedm

First Post
I would say that the the part of the pudding that splits off becomes a seperate black pudding not under his control since the split ability grants the black pudding no control of the new pudding created from itself.

The caster loses the 1/2 of HP only since his body is currently pudding, but at end of spell he is now missing a random 50% of his overall mass. Which is going to be fatal without a clerics intervention. Possible easy enough to get at that level.

Shapechange
Transmutation

Level: Animal 9, Drd 9, Sor/Wiz 9

Components: V, S, F

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 10 min./level (D)

This spell functions like polymorph, except that it enables you to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more than your caster level in Hit Dice (to a maximum of 25 HD). Unlike polymorph, this spell allows incorporeal or gaseous forms to be assumed.

You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.

You can become just about anything you are familiar with. You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. If you use this spell to create a disguise, you get a +10 bonus on your Disguise check.

Focus: A jade circlet worth no less than 1,500 gp, which you must place on your head when casting the spell. (The focus melds into your new form when you change shape.)
 
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