Zardnaar
Legend
3E multiclassing was nearly perfect, and would have worked just fine if they hadn't have added PrCs and made just a few small tweaks.
3.X MCing was more abusable than the old dual classing rules from AD&D.
3E multiclassing was nearly perfect, and would have worked just fine if they hadn't have added PrCs and made just a few small tweaks.
3.X MCing was more abusable than the old dual classing rules form AD&D
Assuming I was building my own D&D remix, and I didn't actually have to do the work involved:So basically if you made a clone, a new edition, or even a .5 or .75 edition of D&D what would you take? I like the 2E Priest Sphere system (Spells and Magic over the 2E PHB) for example. You don't have to use it as is either just conceptually or you can lift the basic idea but fix the execution of it.
Not even remotely. The only thing that kept dual classing in check was it was almost impossible to have a character that could qualify to do it without cheating.
3E multiclassing was nearly perfect, and would have worked just fine if they hadn't have added PrCs and made just a few small tweaks.
My teen years were back with the blue book in 70s and I liked each edition better than the last till 5e came out. There are sweet bits in 5e even though not enough for me to like it better than 4e. Not sure how to grab the things from 5e for 4e I like. I loved the class descriptions in the 2e Player's Handbook. And some rich flavor and martial style from the Tome of Battle in 3e. I will say there are elements of 2e /1e I am figuring out how to bring in to 4e, even if they take on a distinct form.
3e Multiclassing was a very positive step away from the level limit demihuman multiclassing and nonsense dual class rules of 1/2 e. But, 3e left itself prone to "cherry picking" since many classes, like the fighter were heavily front loaded with class features.
From earlier editions I would take racial and biological sex ability caps,