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Blindsense and a ranged seeking weapon?

At 10th level a scout gets blindsense ability out to 30 feet. It also says this ability functions as described on page 306 of the monster manual.


Page 306 of the monster manual...
Using nonvisual senses, such as acute smell of hearing, a creature with blindsense notices things it cannot see. The creature usuall does not need to make spot or listen checks to pinpoint the location of a creature within range of it's blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see see still hat total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blinsense. A creature with blindsense is still denied it's dexterity bonus to armor class against attacks from creature it cannot see.


Seeking ability page 225 DMG
Only ranged weapons can have the seeking ability. The weapon veers toward it target, negating any miss chances that would otherwise apply, such as from concealment. (The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.)


As far as I can tell if you have blindsense and a seeking bow you should be able to shoot at invisible opponents or anyone with concealment and still hit them normally. I just wanted to make sure cause it sounds almost to good to be true. Thanks for looking and chiming in.
 

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Jack Simth

First Post
Seems about right. Of course, that's limited to a fairly short range, and many things will have Darkvision (or blindsense of their own) at a longer range, and know you are coming. Maybe even get an AoO with a reach weapon. But yeah, seeking is very useful under the right circumstances. In others? Not so good. Doesn't help at all against, say, a heavy-armor type in plain sight. The combo basically just lets you assasinate people more readily - and a rogue is better at that anyway, with the right nifties or racial traits (you know - say, a Drow Rogue? 120 ft darkvision, 4d6 sneak attack damage, two attacks in a round (three with two-weapon fighting); in utter, normal darkness, catching an opponent by surprise, is very, very fatal).
 


Infiniti2000

First Post
There might be some spells or magical items that increase blindsense range in the Draconomicon. Increasing the range to 60ft would be a great help, particularly against other opponents that might have blindsense, like a dragon disciple.
 

RigaMortus2

First Post
RayneBlythewood9 said:
Seeking ability page 225 DMG
Only ranged weapons can have the seeking ability. The weapon veers toward it target, negating any miss chances that would otherwise apply, such as from concealment. (The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.)

So if you had a bow w/ this ability, the bow would fly out of your hand and strike the opponent?
 

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