Frank_Vinneti
First Post
These are Blood and Fist feats, a Maneuver, Signature Move and a Ki Ability.
Crusher Knee (Signature Move; Thai Kickboxing)
You grapple your opponent and make a devastating knee attack.
Prerequisite: BAB 5+, Thai Kickboxing
Benefit: In order to use a Crusher Knee attack on an opponent, one must succeed an opposed grapple check and a attack roll; the attack roll is made against a flat-footed opponent, and cannot be performed if the grapple check failed. A crusher knee attack increases your kick damage by one die (i.e. from 1d6 to 2d6). A crusher knee may provoke attack of opportunity. You can only use this feat once per round, and cannot perform other attack in this round.
Special: The Crusher Knee may be used in a Combination (not advanced nor improved) with Elbow Slam. The order must always be Elbow Slam, then Crusher Knee. This is the only condition to perform another attack than a Crusher Knee in a round.
Grand Gutter (Maneuver)
A devastating kick to the opponent’s guts.
Prerequisite: BAB 5+, Snap Kick, One of the following: Commando Training, Savate, Thai Kickboxing
Benefit: You suffer a –2 to your attack roll to perform this attack; it increases your damage by one die size (i.e. 1d6 to 1d8). The victim of a Grand Gutter attack must make a Fortitude save dc 15 or be dazed for one round (see more details on page 140 of your core rulebook for the dazed and shaken conditions.) or be shaken for one round if the save is successful. This maneuver can only be used once per round although you may make non-Grand Gutter attack in this round.
Ki Shield (Ki Ability)
The Ki flows around you, shielding you from attacks.
Prerequisite: Ki, Inner Peace, Wis 15+, ECL 7+
Benefit: You shield yourself with your Ki. Calling upon this ability of the Ki gives you a damage reduction, or an energy resistance equal to your wisdom modifier. This ability last for a number of round equal to your wisdom modifier; so a character with 16 of wisdom could chose to have a Damage Reduction of 3 for three rounds.
Special: Each 5 ranks you possess in the meditation skill increase the bonus of the damage reduction or energy resistance by 1, so a character with 12 ranks in meditation and 16 in wisdom would have a Damage Reduction of 5 for 3 rounds.
Please tell me what you think? And post your own, too!
Good day,
Frankto
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