Keterys,
I've enjoyed the debate. I am certainly open to the view that you support. I don't deny that it COULD be correct. In your last response, you made some great points, particularly the one about getting hit and going to dying without ever being bloodied and how odd that might be for effects that trigger on being bloodied. I guess I would see that as going through each effect so if you went from above half hps to below 0, then in one fell swoop you would have gone to bloodied (thus triggering those abilities), to losing that status, then to dying.
In the end, I still have my view and thats ok. I'm not a great debatist, nor am I great at making sound, air tight arguments and I am not sure there is more I can add to give you something to think about. I've offered all I can at this point. It's been fun!
Nail,
The slowed, immobilized and prone description does not apply. Those are all conditions that are independent of HP value. They also don't apply to a, not sure of the proper word here, but a 'state' if you will.
To be bloodied, you must have triggered the Bloodied Value state, to be dying you must have triggered the dying state. The states happen one after the other. You can't be in one state as well as another (your argument of course is that you can). Why is it reasonable to assume that some states can combine, while others can't? It seems more logical that they must be seperate. If one follows that logic, then the description for being bloodied - equal to your bloodied value or lower does not need any further clarification because the dying state takes care of it.
I know I haven't said anything that will change your mind in this post but its all the explanations I have left.