Dalamar
Adventurer
You mean like how DnD normally has Fatigued, Exhausted, Nauseated, Disabled, Dying, Dazed, Dazzled, Stunned, Shaken, Fascinated and a whole slew of other conditions, with none of the conditions having a preset duration (instead needing you to check exactly what ability bestowed the condition for its duration)?
To me it seems like there's only three conditions that the standard HP system doesn't have: Dazed, Staggered and Wounded. Of these, Dazed is a standard condition from DnD, Staggered is a nice way of saying "the character is Stunned for one round, then Staggered (standard DnD condition) for another round", and Wounded is the same as "the character is Stunned for one round, and is Shaken untill healed".
How is that really complicated?
To me it seems like there's only three conditions that the standard HP system doesn't have: Dazed, Staggered and Wounded. Of these, Dazed is a standard condition from DnD, Staggered is a nice way of saying "the character is Stunned for one round, then Staggered (standard DnD condition) for another round", and Wounded is the same as "the character is Stunned for one round, and is Shaken untill healed".
How is that really complicated?