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Bo9S: Opening up school selection for Homebrew campaign

wolfpunk

First Post
I am gearing up to run a homebrew campaign with very limited class selection, (crusader, swordsage, warblade, specialist wizards, and the binder). The campaign is going to be a blend of Bo9S, Tome of Magic (Binder stuff only) and Magic of Incarnum.

My question is, has anyone removed the limitation on which schools the classes in Bo9S can choose from? Meaning, if I wanted a Crusader that uses Iron Heart, or a warblade that uses Devoted Spirit.

If so, how did it work?

Also, I am going to go with the idea that crusaders can give up a maneuver to learn a divine spell 2 levels lower than their maximum maneuver level that they can use 3 times per day.

The swordsage can do the same thing with arcane spells.

The warblade can do the same thing with psychic warrior powers. They gain power points as a psychic warrior if they choose this option.

Anyone done something similar to that, if so how did it work?

The specialist wizard can give up an additional school of magic to learn maneuvers from one school from the Bo9S. They learn one maneuver per spell level gained (not including 0th level). They also gain stances as a crusader of equal level. These maneuvers all start readied, but the wizard has no way to refresh them during combat.

The binder gains the ability to use essentia to increase the bonuses from their pact augmentation ability.

I am giving everyone 8 essentia points, and they can choose 1 of the class lists from MoI to choose soul melds from, of which they shape up to five per day. In addition, they will be able to bind soul melds to their crown, hands and feet chakras.

This is being done to compensate for the overall lack of magic items in the campaign, and also to give them the ability to alter their choices of equipment on a daily basis.

I am also giving them the ability to infuse a non-magical weapon with essentia to create a magical weapon. So you can spend 1 point to create a +1 weapon, or you could spend 1 point to give the weapon a +1 bonus special ability. I am doing the same thing with weapons and shields. You can shift essentia points spend to improve the attack bonus on a weapon, but you can't move points spent to give it a special ability for 24 hours. The same goes with weapons and shields.

Anyone done anything like this, if so how did it work?

This is a very focused one shot campaign that takes place inside a massive geode-like asteroid that crashed into the planet 1000s of years earlier. The correlation between incarnum being souls and the binders ability to bind vestiges plays a very large part in the feeling of the campaign.
 

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wolfpunk

First Post
Since they are a spell level behind an actual wizard, I am having the caster level be equal to their martial adapt level. They need to have full strength spells for it to be a viable choice I think.
 

Arkhandus

First Post
Well, normally the removal of discipline restrictions among the martial adepts might be problematic; for example, warblades could initiate Strike of Righteous Vitality (a melee attack and free Heal spell effect) every other round that way (at 17th-level plus, anyway), while low-level warblades could use Crusader's Strike or Revitalizing Strike every other round. Normally, if a Warblade wanted those maneuvers, they'd have to waste some feats, and even then it would be a very small number of non-warblade maneuvers that they could learn through Martial Study. This is just one example, but probably the biggest.

Given your removal of divine casters and such though, it might work out alright. Even with the crusader's limited divine casting under your houserules (crusaders don't get many maneuvers anyway), this may be necessary just for the group to survive major battles.

Note that swordsages only get their Wisdom bonus to AC in light armor, not when unarmored. So that could cause a chance of arcane spell failure.

Also, you don't mention what stats each of these classes use to cast their spells, such as for maximum spell level and spell save DCs.
 

wolfpunk

First Post
Crusaders use Charisma, Swordsages use Wisdom and Warblades use Intelligence. I figured why saddle them with the burden of MAD.

Excellent point about the swordsage in armor, I hadn't thought about that, i will probably allow them to gain the bonus in light or no armor.

Yeah in regards to your example of the healing strikes, I am not too worried about that, as you pointed out, they are going to need it, and also the villians play by the same rules so they will have some good combinations of their own.
 

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