I don’t like using any creature that has an effect that can kill a character due to one bad dice roll. The 3e/3.5 MM had a habit of giving such effects to creatures to make their CRs higher, but that always seemed counter intuitive. Making it easier to arbitrarily kill off characters the longer a player spends time advancing them.
The only exception would be giving the players plenty of warning to prep before facing the monster.
Even if you enjoy save or die, having it as an effect that happens just from opening a door without your eyes closed, and at a level MUCH lower than the spell required to undo it is even available is just incredibly terrible awful horrible design.
Even if you enjoy save or die, having it as an effect that happens just from opening a door without your eyes closed, and at a level MUCH lower than the spell required to undo it is even available is just incredibly terrible awful horrible design.
What good does scouting ahead do? Only the poor scout bites it in a sudden, random fashion, rather than the whole party? Awesome! What a great job that is, I wonder why more PCs don't volunteer to do it...?
I think there are two different types of save-or-die scenarios. One better than the other.I wasn't disagreeing with you on the Bodak, just supporting save-or-die as a general concept.
I get what you are saying and agree with the logic.
However, I enjoy the "save or die" scenario. It adds the element of risk to the (mid to high level) situation which enhances immersement for me. I like the possibility of the caster(s) dying, ultimately resulting in a TPK. It keeps us on our toes and forces us to scout and plan ahead rather than blithely opening every door.