Kahuna Burger
First Post
This is an idea I floated long ago in a discussion of monster PCs and brought up again on general discussion recently. It is meant to answer the question "how can someon play a goblin/orc/gnoll as a PC when they first have to get to the Red Dragon without being killed by the gate guards of the city or twenty random adventurers on their way in?" I proposed that monster PCs would spend a small amount of their starting gold on a magicly bonded token that acted as their 'papers' in civilized lands. This is a semi-official proposal (I'll make it more official looking as I get feedback.)
Bonded Mark - a bonded mark is an object the size of a large coin enchanted with one version of the Bonded Mark spell. When the person the mark was created for holds it in his hand and speaks his name, a lightly glowing symbol apears on the surface of the mark. In the hand of any other person, it has no magical abilities, though it still detects as magic (faint transmutational and divinitory). While there is talk of some organizations using the spell to create unbreakable passwords and such, the main purpose is to provide 'traveling papers' for members of traditionally evil races who have shown themselves worthy of being trusted in the civilized lands. The symbol that apears indicates what organisation or government has vouched for the individual, and this may in some cases effect just how much they are trusted. Counterfitting a bonded mark is not only difficult (see below) but is a civil crime in all jurisdictions and a personal afront to the organization whose mark was copied.
Spell : Bonded Mark of *****
This is a second level spell for clerics, druids and wizards. It is cast by holding the hand of the person the mark is to be bonded to and holding the mark in the other hand, while the person to be bonded states their name. The spell is technicly many different spells, one to create each mark. Clerics who cast the spell can only create a mark with their holy symbol on it, druids create a mark based on the tratition they trained in, and a different wizard spell is required to be learned for each mark. Creating a new mark, or counterfitting a bonded mark requires a wizard to dedicate time money and XP as if researching a news second level spell (or half that amount if he already has learned a different bonded mark spell).
[open to suggestions on material components or other costs of the spell]
Game effects:
A player who wishes to play a member of a race listed in the SRD as "usually" or "always" evil should purchase a bonded mark out of his or her starting gold. If the PC is good aligned, this Mark can be from the Mortalists, any good aligned god (mongrel being one of the most common) or the road warden/oakenheart lodge and costs the price of a signet ring, plus whatever material components are required for the spell. If the PC is lawful or true neutral, the Mark can be from any city state or possibly a trading concren and is more expensive. A lawful evil or chaotic neutral PC can obtain a Mark only with the permission of two judges and an appropriate penalty that effects both the character's finances and RP.
-kahuna burger
Bonded Mark - a bonded mark is an object the size of a large coin enchanted with one version of the Bonded Mark spell. When the person the mark was created for holds it in his hand and speaks his name, a lightly glowing symbol apears on the surface of the mark. In the hand of any other person, it has no magical abilities, though it still detects as magic (faint transmutational and divinitory). While there is talk of some organizations using the spell to create unbreakable passwords and such, the main purpose is to provide 'traveling papers' for members of traditionally evil races who have shown themselves worthy of being trusted in the civilized lands. The symbol that apears indicates what organisation or government has vouched for the individual, and this may in some cases effect just how much they are trusted. Counterfitting a bonded mark is not only difficult (see below) but is a civil crime in all jurisdictions and a personal afront to the organization whose mark was copied.
Spell : Bonded Mark of *****
This is a second level spell for clerics, druids and wizards. It is cast by holding the hand of the person the mark is to be bonded to and holding the mark in the other hand, while the person to be bonded states their name. The spell is technicly many different spells, one to create each mark. Clerics who cast the spell can only create a mark with their holy symbol on it, druids create a mark based on the tratition they trained in, and a different wizard spell is required to be learned for each mark. Creating a new mark, or counterfitting a bonded mark requires a wizard to dedicate time money and XP as if researching a news second level spell (or half that amount if he already has learned a different bonded mark spell).
[open to suggestions on material components or other costs of the spell]
Game effects:
A player who wishes to play a member of a race listed in the SRD as "usually" or "always" evil should purchase a bonded mark out of his or her starting gold. If the PC is good aligned, this Mark can be from the Mortalists, any good aligned god (mongrel being one of the most common) or the road warden/oakenheart lodge and costs the price of a signet ring, plus whatever material components are required for the spell. If the PC is lawful or true neutral, the Mark can be from any city state or possibly a trading concren and is more expensive. A lawful evil or chaotic neutral PC can obtain a Mark only with the permission of two judges and an appropriate penalty that effects both the character's finances and RP.
-kahuna burger
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