Three_Haligonians
First Post
Hey all
One problem that I face now is that, in my epic level game, every PC can only fail the Fort save of any and every poison or disease by rolling a natural 1. This makes them pretty much useless and I was just wondering what the best way to fix this would be?
Poison is, I think, the easiest since there are already a number of sources that discuss various things you can do to a poison to make it more dangerous (as well as more than one PrC devoted to the same idea). I'm also thinking about rules that state that poison harvested from a poisonous creature is as potent (the DC) as it was when the creature was alive (since for the creature - the DC is based on HD and Con modifier).
Disease I'm not too sure about, what can be done to create more "viral" strands of exisiting diseases?
Thoughts?
J from Three Haligonians
One problem that I face now is that, in my epic level game, every PC can only fail the Fort save of any and every poison or disease by rolling a natural 1. This makes them pretty much useless and I was just wondering what the best way to fix this would be?
Poison is, I think, the easiest since there are already a number of sources that discuss various things you can do to a poison to make it more dangerous (as well as more than one PrC devoted to the same idea). I'm also thinking about rules that state that poison harvested from a poisonous creature is as potent (the DC) as it was when the creature was alive (since for the creature - the DC is based on HD and Con modifier).
Disease I'm not too sure about, what can be done to create more "viral" strands of exisiting diseases?
Thoughts?
J from Three Haligonians