Ry
Explorer
I'm defnitely not sick of DMing, I sure as hell don't feel like being a player in somebody's campaign.
I've basically got a prep method down, games take no time to put together and they're a breeze to run. My players are happy. But I'm bored with knowing what will (probably) happen at a game.
Any suggestions on how to add more unexpectedness on the DM's side of the screen?
I've basically got a prep method down, games take no time to put together and they're a breeze to run. My players are happy. But I'm bored with knowing what will (probably) happen at a game.
Any suggestions on how to add more unexpectedness on the DM's side of the screen?