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<blockquote data-quote="Fathead" data-source="post: 3773913" data-attributes="member: 6209"><p>This may sound like an odd suggestion...but maybe you should recruit another player, preferrably one that is a foolish player.</p><p></p><p>The bulk of my group consists of methodical players. They plan everything well, rarely make mistakes, and know the rules well. Most of them stay in character (even to the point of making mistakes)...but they are more predictable. </p><p></p><p>I had GMed every week for 14 years. In that time, I've had two players (both at different times) who I'd qualify as foolish players. The 1st one wouldn't think about possible outcomes to his actions (which inevitably would lead to memorable results) and would sometimes do something so spontaneous, that even I couldn't have predicted it. The 2nd player was extremely smart and comical (not to the point of being distracting)...but he was an off-the-cuff player, which added an element of randomness to the game.</p><p></p><p>All of these make for terrific stories and memories. Some of my fondest campaign stories were brought about by dumb actions. So...recruit a foolish player. You won't be disappointed.</p></blockquote><p></p>
[QUOTE="Fathead, post: 3773913, member: 6209"] This may sound like an odd suggestion...but maybe you should recruit another player, preferrably one that is a foolish player. The bulk of my group consists of methodical players. They plan everything well, rarely make mistakes, and know the rules well. Most of them stay in character (even to the point of making mistakes)...but they are more predictable. I had GMed every week for 14 years. In that time, I've had two players (both at different times) who I'd qualify as foolish players. The 1st one wouldn't think about possible outcomes to his actions (which inevitably would lead to memorable results) and would sometimes do something so spontaneous, that even I couldn't have predicted it. The 2nd player was extremely smart and comical (not to the point of being distracting)...but he was an off-the-cuff player, which added an element of randomness to the game. All of these make for terrific stories and memories. Some of my fondest campaign stories were brought about by dumb actions. So...recruit a foolish player. You won't be disappointed. [/QUOTE]
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