Good answer. Your reward is a solution to your problem:
Adv/Dis to a 3d6 roll is exactly the same as with the standard roll: you roll a -d20- and take the higher/lower result.
I agree with Peptic.
The mechanics are there for use when you want to make something difficult. I was reading Climb for example, there is no chance for failure for Climb or Swim unless you make a chance for failure. You should only choose to require skill checks if you feel they are needed. If a Halfling tries to outmuscle a bigger guy, you can simply say it can't be done or apply disadvantage on his roll due to size differences or whatever you feel is appropriate. Failure and success are only important if you make them important. Otherwise it is assumed that things happen as you envision they can happen. Thus guys walking down the street aren't going to be better at something than your wizard unless you want to make your own Good Will Hunting fantasy story and plan to have Street Joe play a prominent role in your story.
Just as an example, our players are coming from Pathfinder. They are used to making knowledge checks concerning creatures. One of the players wanted to make a check. The DM said, "You know nothing about this creature. There is no check to be made." That was the end of it. You gain knowledge about creatures as you fight them. If the DM wants to work in rumors or possible myths about a creature the party heard, he can do so. If the party wants to know what a creature can do, they ask around and record the information. Skills in 5E are there to serve the story, not as set in stone ways to define expertise in a particular area. That is better handled by background.
That doesn't seem right to me. The strong+strained character already succeeds 100% of the time before the roll, and even the weak+untrained character should succeed on this check more often than not.Tactical use of advantage/disadvantage based on common sense. A 16 Str Fighter trained in Athletics doing a 5 DC check? Yeah, advantage. Untrained 8 str Halfling doing the same thing? Hmmmm, disadvantage. Changes the math without fiddly numbers.
Does your DM have you start your characters the moment they're born? Because that's incredibly harsh and goes against what the knowledge skills are really about, i.e. something your character might know but not the player.
Which Int check would one roll to know something about an aberrant? Looking over Int checks in the PHB shows no way to recall monster lore. It doesn't go against what Knowledge checks are about, it goes against the mentality found in 3.5/4e/Pathfinder that the player has access to GM level tools.
It is entirely likely that a character would have never even heard of a majority of the monsters in the monster manual. The only "common" ones would be the monstrous humanoids that form tribes that constantly attack people.
I rather like bounded accuracy when it comes to combat. But I'm finding I don't like it with skills.
At 1st level a fighter with a 16 strength and training in athletics will only "out muscle" a halfling with an 8 strength and no training about 75% of the time. Same thing with any other skill check (the random guy on the street makes a DC 15 check a 25% of the time, while a trained priest with an int of 12 is only 40% of the time).
This just rubs me the wrong way.
Does it bother anyone else?
Any suggestions on how to solve it? I'm thinking of just giving those trained another +3 bonus or some such. But that doesn't seem great either.
This is a fairly disappointing consensus.
It basically makes an extra step before rolling dice: Evaluating whether the skill system is vaguely useful, and if not, then not rolling dice. And you should only roll if the result is close to 50-50.
So, why bother with rolling for skills ever? Why not just go with "make a judgement as a GM as to who will win. If you are unsure, flip a coin; with advantage flip two coins and look for any head. For disadvantage flip two coins and require two heads".
It's a nice system, indeed, but it seems that if a very vanilla skill check cannot actually use the rules as written, there is a problem.